SpaceEngine Version 0.9.8.0 beta STARTING [MT] Scanning data directories [MT] Data directory "data" [MT] Data directory "addons" [MT] Loading script "config/main-def.cfg" [MT] Loading script "config/main-user.cfg" [MT] Loading image "data/textures/common/splash16.jpg" [MT] 20 localizations found [MT] Loading script "data/locale/esp-gui.cfg" [MT] 974 localization strings loaded [MT] WARNING: loc.SetLocalization(): Translation not found for some strings. -------------------- "Spin-orbital resonance" "System radius" "Radius" "Age / lifetime" "Gravity polar / equat" "Exosphere temperature" "Atmo composition" "Composition" "Accretion disk" "Solar day" "Wormhole" "Planemo" "No name" "no name" "Full constellation names" "Andromeda" "Antlia" "Apus" "Aquarius" "Aquila" "Ara" "Aries" "Auriga" "Bootes" "Caelum" "Camelopardalis " "Cancer" "Canes Venatici" "Canis Major" "Canis Minor" "Capricornus" "Carina" "Cassiopeia" "Centaurus" "Cepheus" "Cetus" "Chamaeleon" "Circinus" "Columba" "Coma Berenices" "Corona Australis" "Corona Borealis" "Corvus" "Crater" "Crux" "Cygnus" "Delphinus" "Dorado" "Draco" "Equuleus" "Eridanus" "Fornax" "Gemini" "Grus" "Hercules" "Horologium" "Hydra" "Hydrus" "Indus" "Lacerta" "Leo" "Leo Minor" "Lepus" "Libra" "Lupus" "Lynx" "Lyra" "Mensa" "Microscopium" "Monoceros" "Musca" "Norma" "Octans" "Ophiuchus" "Orion" "Pavo" "Pegasus" "Perseus" "Phoenix" "Pictor" "Pisces" "Piscis Austrinus" "Puppis " "Pyxis" "Reticulum" "Sagitta" "Sagittarius" "Scorpius" "Sculptor" "Scutum" "Serpens" "Sextans" "Taurus" "Telescopium" "Triangulum" "Triangulum Australe" "Tucana" "Ursa Major" "Ursa Minor" "Vela" "Virgo" "Volans" "Vulpecula" "Andromedae" "Antliae" "Apodis" "Aquarii" "Aquilae" "Arae" "Arietis" "Aurigae" "Bootis" "Caeli" "Camelopardalis" "Cancri" "Canum Venaticorum" "Canis Majoris" "Canis Minoris" "Capricorni" "Carinae" "Cassiopeiae" "Centauri" "Cephei" "Ceti" "Chamaeleontis" "Circini" "Columbae" "Comae Berenices" "Coronae Australis" "Coronae Borealis" "Corvi" "Crateris" "Crucis" "Cygni" "Delphini" "Doradus" "Draconis" "Equulei" "Eridani" "Fornacis" "Geminorum" "Gruis" "Herculis" "Horologii" "Hydrae" "Hydri" "Indi" "Lacertae" "Leonis" "Leonis Minoris" "Leporis" "Librae" "Lupi" "Lyncis" "Lyrae" "Mensae" "Microscopii" "Monocerotis" "Muscae" "Normae" "Octantis" "Ophiuchi" "Orionis" "Pavonis" "Pegasi" "Persei" "Phoenicis" "Pictoris" "Piscium" "Piscis Austrini" "Puppis" "Pyxidis" "Reticuli" "Sagittae" "Sagittarii" "Scorpii" "Sculptoris" "Scuti" "Serpentis" "Sextantis" "Tauri" "Telescopii" "Trianguli" "Trianguli Australis" "Tucanae" "Ursae Majoris" "Ursae Minoris" "Velorum" "Virginis" "Volantis" "Vulpeculae" "seconds" "minutes" "hours" "Pressure" "Pascal" "Bar" "Pound per square inch" "mm of Hg (Torr)" "Inch of Hg" "Pa" "kPa" "MPa" "GPa" "bar" "psi" "mmHg" "inHg" "Show radius instead of diameter" "Planet editor" "Edit ship" "Ship editor" "Systems found" "Ignore planemo" "Number of moons" "Number of planets" "Number of satellites" "Number of stars" "Number of clusters" "Number of nebulae" "Physical properties" "Axial rotation parameters" "Landscape parameters" "Clouds parameters" "Atmosphere parameters" "Aurora parameters" "Star corona parameters" "Rings / accretion disk parameters" "Polar coordinates" "Edit entire ship" "Edit module" "Edit behind camera" "Edit engine effect" "Edit docking port" "Edit docking port corridor" "Hide structural modules" "Show axes" "Move here" "Position" "Rotation" "Size" "Save alpha" "Post-process" "Wait loading completeness" "Saving files" "Information" "You are trying to import location from different version of SpaceEngine. It may not exist in the current version. Are you sure?" "Orbit marks" "for selected" "for all" "low" "medium" "high" "MSAA antialiasing" "Dithering" "Loading speed" "Aurora quality" "Black hole quality" "Ship warp quality" "Vertical sync" "Rendering resolution" "Configure projection" "X warp" "Y warp" "Z warp" "Flip horizontally" "Flip vertically" "Reset to default" "Terrain max level" "Spacecrafts" "Select target" "Influence body" "Ref body" "Target" "Warp drive" "In warp" "Circular / escape velocity" "Relative velocity" "Warp" "Dock" "Warp HUD" "Docking HUD" "Stop engines" "Stop hyperdrive" "Stop warp drive" "Flight assist" "Hold altitude" "Arrival after" "Efficiency" "Field is unstable, turn to the target!" "Boost factor" "Boost exponent" "Physical velocity" "Effective velocity" "Tidal force" "Warp drive +" "Warp drive -" "Stable orbit" "Unstable orbit" "Cheats" "Unlimited thruster acceleration" "Unlimited velocity" "Disable aerodynamics" "Disable gravity" "Disable collision detection" "Pack" "Faction" "Docking ports" "Docked ships" "Free docks" "Distance to target" "Distance to ship" "Distance to dock" "Angle with dock" "Docked with" "Docking" "Undocking" "On surface" "Free" "Autopilot" "Program" "Stage" "Warp to target" "Fly to target" "Fly or warp to target" "Hyperjump here" "Warp here" "Fly here" "Preparing jump vector" "Correcting jump vector" "Preparing fly vector" "Correcting fly vector" "Accelerating" "Braking" "Turning for braking" "Orientation" "To target" "Selected coordinates" "Oculus Rift HMD not found, or Oculus Runtime version is not 0.8" "Lock interface" -------------------- [MT] WARNING: loc.SetLocalization(): Unknown translation strings found. Possible reasons: Obsolete translations (they should be removed from the localization file). Duplicated translations (search thought the localization file for duplicates). A lot of these strings may indicate a syntax error in the localization file. Swapped language may indicate an English string with missing translation for it. -------------------- "Correct chromaticism" "Corregir aberración cromática" "Reset offset" "Resetear variables" "Stars found" "Estrellas" "Z offset" "Variable z" -------------------- DONE INITIALIZING OPENGL [MT] Vendor: ATI Technologies Inc. [MT] Renderer: ATI Radeon HD 3800 Series [MT] Driver version: Context [MT] OpenGL version: 3.3.11672 Compatibility Profile Context [MT] GLSL version: 3.30 [MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Debug output not supported [MT] Reverse float depth buffer not supported [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Direct state access not supported [MT] Binary shader program supported [MT] Sync objects IGNORED [MT] Max texture image units: 16 [MT] Max vertex texture image units: 16 [MT] Max combined texture image units: 32 [MT] Max texture size: 8192 [MT] Max rectangle texture size: 8192 [MT] Max cubemap texture size: 8192 [MT] Max 3D texture size: 8192 [MT] Max viewport size: 8192 x 8192 [MT] Max anisotropy: 16 [MT] Max multisamples: 8 [MT] Multisampling supported [MT] Draw buffers: 8 [MT] Saving script "config/main-user.cfg" DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "data/sounds/button.ogg" [MT] Loading sound "data/sounds/menu.ogg" [MT] Loading sound "data/sounds/rocket_engine.ogg" [MT] Loading sound "data/sounds/rocket_engine_2.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 2 [MT] Worker threads: 1 [MT] RAM granularty: 4 kb [MT] Total RAM: 4095 Mb [MT] Available RAM: 3913 Mb [MT] Physical VRAM: 512 Mb [MT] Available VRAM: 461 Mb [MT] Max. used VRAM: 1536 Mb [MT] Scanning pak files [MT] Loading "addons/EVE_Carriers.pak": 7 folders, 57 files [MT] Loading "addons/Ring3d.pak": 6 folders, 5 files [MT] Loading "addons/Stations_01.pak": 7 folders, 13 files [MT] Loading "addons/dome_cities.pak": 7 folders, 58 files [MT] Loading "addons/x3tc.pak": 7 folders, 412 files [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files [MT] Loading "data/textures/spacecraft/addons/Real/ISS Textures.pak":[MT] error [MT] Total: 35488 files in 19 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8 DONE INITIALIZING ENGINE [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA) [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA) [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE) [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING) [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE) [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl" [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl" [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl" [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR) [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl" [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl" [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl" [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/fxaa.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl" [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES) [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP) [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD) [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Initializing galaxies models cache [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg" [MT] Loading script "data/models/galaxies/KexittModels.cfg" [MT] Initializing nebulae models cache [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg" [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg" [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl" [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP) [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA) [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl" [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/sun_flare_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl" [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/sun_flare_conv.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE) [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl" [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl" [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl" [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl" [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl" [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_sun_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_terra_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_terra_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_selena_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_asteroid_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_clouds_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_gasgiant_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_browndwarf_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_browndwarf_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl" [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/tg_browndwarf_glow.bin" [MT] Procedural generator shaders loaded in 9344.279 ms [MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png" [MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg" [MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg" [MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png" [MT] Loading script "data/locale/Fonts.pak/win1252.cfg" [MT] Loading script "data/textures/common/CommonTex0980.pak/Modern Black skin.cfg" [MT] Loading image "data/locale/Fonts.pak/win1252-font.png" [MT] Loading image "data/locale/esp-menu.png" [MT] Loading image "data/textures/common/CommonTex0980.pak/interface_mod.png" [MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl" [MT] WARNING: Compiling shader "#/shaders/gui.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/gui.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl" [MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/gui_3d.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl" [MT] WARNING: Compiling shader "#/shaders/billboard.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/billboard.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/billboard.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading image "config/exitscreen.jpg" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_ice_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_water_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_atm_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/sky_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/rings_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_bump_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_bump_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_asp_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_asp_bump_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_spec_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_diff_bump_spec_light1.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl" [MT] WARNING: Compiling shader "#/shaders/particle.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/particle.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/particle.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE LOADING GALAXIES [MT] Loading galaxy bulge texture [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png" [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_plane.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_plane_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_bulge.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_bulge_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl" [MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/galaxy_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading galaxies catalogs [MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv" [MT] Loading script "addons/catalogs/galaxies/KexittCatalog.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc" [MT] Merging duplicate galaxies [MT] Building galaxies octree [MT] csv cat galaxies: 10896 [MT] sc cat galaxies: 100 [MT] sc del galaxies: 0 [MT] Merged galaxies: 26 [MT] Deleted galaxies: 0 [MT] Failed galaxies: 0 [MT] Final galaxies: 10970 DONE LOADING CLUSTERS [MT] Loading clusters catalogs [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc" [MT] Merging duplicate clusters [MT] sc cat clusters: 1266 [MT] sc del clusters: 0 [MT] Merged clusters: 0 [MT] Deleted clusters: 0 [MT] Failed clusters: 0 [MT] Final clusters: 1266 DONE LOADING NEBULAE [MT] Loading nebulae catalogs [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc" [MT] Loading nebulae catalogs [MT] Merging duplicate nebulae [MT] sc cat nebulae: 157 [MT] sc del nebulae: 0 [MT] Merged nebulae: 0 [MT] Deleted nebulae: 0 [MT] Failed nebulae: 0 [MT] Final nebulae: 157 DONE LOADING PLANETS [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl" [MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/corona_plane_tex.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl" [MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/corona_plane_proc.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl" [MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/comet_tail.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE) [MT] WARNING: Compiling shader "#/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL) [MT] WARNING: Compiling shader "#/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading planets catalogs [MT] Loading script "addons/catalogs/planets/MySystem.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc" [MT] Merging duplicate planets [MT] sc cat planets: 12039 [MT] sc del planets: 0 [MT] Merged planets: 1 [MT] Deleted planets: 0 [MT] Failed planets: 0 [MT] Final planets: 12038 DONE LOADING STARS [MT] Loading shader "data/shaders/Shaders0980.pak/star_point.glsl" [MT] WARNING: Compiling shader "#/shaders/star_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite.glsl" [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite_blur.glsl" [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl" [MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl" [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl" [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/star_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading star catalogs [MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc" [MT] Merging duplicate stars [MT] Building stars octree [MT] bin cat stars: 0 [MT] csv cat stars: 112523 [MT] sc cat stars: 14382 [MT] sc del stars: 607 [MT] Merged stars: 928 [MT] Deleted stars: 220 [MT] Failed stars: 0 [MT] Final stars: 125757 [MT] Central stars: 56 DONE LOADING SPACECRAFT [MT] Loading script "config/spacecraft.cfg" [MT] Loading script "data/models/spacecraft/addons/Real/Dream_Chaser.sss" [MT] Loading materials [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Aeon.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Archon.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Chimera.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Hel.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Nidhoggur.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Thanatos.sml" [MT] Loading script "addons/EVE_Carriers.pak/textures/spacecraft/EVE/Wyvern.sml" [MT] Loading script "addons/Ring3d.pak/textures/spacecraft/Ring/ring3d.sml" [MT] Loading script "addons/Stations_01.pak/textures/spacecraft/Stations/danubio.sml" [MT] Loading script "addons/Stations_01.pak/textures/spacecraft/Stations/niagara.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/ArgonM3.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/ArgonM3Otas.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_M2.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_M3P.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_M4.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_M6.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_M7.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_MM6.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_TP_L.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Argon_owp_station.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/LC_M3.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/LC_M6.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Pirate_M3P.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Ring_Station_C.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Terran_M3P_usc.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Terran_M3_usc.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Terran_M4_usc.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Terran_M7_usc.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/Xstation.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/argon_ts_liquid_s.sml" [MT] Loading script "addons/x3tc.pak/textures/spacecraft/X3TC/ring_station_b.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/big_city.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/dome_city.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/dome_city2.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/dome_city3.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/dome_city_def.sml" [MT] Loading script "addons/dome_cities.pak/textures/spacecraft/city/dome_city_port.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/MS.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/cockpit.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/control.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/holo.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/saucer.sml" [MT] Loading script "data/textures/spacecraft/MS_Corp/terrain-circle.sml" [MT] Loading script "data/textures/spacecraft/addons/2001/2001.sml" [MT] Loading script "data/textures/spacecraft/addons/Conceptual/EntIXS.sml" [MT] Loading script "data/textures/spacecraft/addons/Firefly/Serenity.sml" [MT] Loading script "data/textures/spacecraft/addons/Interstellar/Endurance.sml" [MT] Loading script "data/textures/spacecraft/addons/Interstellar/Ranger.sml" [MT] Loading script "data/textures/spacecraft/addons/Merlin-One/Merlin-One.sml" [MT] Loading script "data/textures/spacecraft/addons/Modular Stations/stazione_modulare.sml" [MT] Loading script "data/textures/spacecraft/addons/Modular Stations/stazione_modulare_2.sml" [MT] Loading script "data/textures/spacecraft/addons/Orbiter/ArrowFreighter.sml" [MT] Loading script "data/textures/spacecraft/addons/Orbiter/DeepStar.sml" [MT] Loading script "data/textures/spacecraft/addons/Orbiter/G42_Bugfix.sml" [MT] Loading script "data/textures/spacecraft/addons/Orbiter/XR5_Bugfix.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Cassini.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Deep_Space_1.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/DragonV2.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Dream_Chaser.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/ESAfloat.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/ESAland.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Galileo.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/ISS_final.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Juno.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Kepler.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/LRO.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/MRO.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Magellan.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Mir.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/NASAfloat.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/NASAland.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Rosetta-Philae.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/ShuttleThrusters.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Spaceshuttle.sml" [MT] Loading script "data/textures/spacecraft/addons/Real/Stardust.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/1701B.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/BorgCube.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/BrgCbe.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/BrgSphr.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/BrgTactCbe.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/DS9.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/Danube_class_runabout/USS_Orinoco.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/Danube_class_runabout/USS_RioGrande.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/DecEnt.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/DeltaFly.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/EntD.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/EntENem.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/EntRefit.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/EntTMP.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/JJShuttle/JJStandardShuttle.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/JJprise.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/LCDefiant.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/TOSEnt.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/Voyager.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCFarragut.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCGKEnt.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCHood.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCKelvin.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCMayflower.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCNX01.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCNX02.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCNXRefit.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCProtojjPrise.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCTruman.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCWalcott.sml" [MT] Loading script "data/textures/spacecraft/addons/Star_Trek/WCjjConnie.sml" [MT] Loading script "data/textures/spacecraft/addons/T9shuttle/T9shuttle.sml" [MT] Loading script "data/textures/spacecraft/addons/WarpShuttle/HSWWarp.sml" [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml" [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml" [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml" [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml" [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml" [MT] Loading aero models [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10) [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE BUILDING DATABASE [MT] Loading local database [MT] Loading script "data/locale/esp-db.cfg" DONE INITIALIZING CLUSTERS [MT] Initializing catalog clusters parameters DONE INITIALIZING NEBULAE [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl" [MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/nebula_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl" [MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/nebula_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Initializing catalog nebulae parameters DONE INITIALIZING GALAXIES [MT] Creating subsystems of galaxy "Andromeda" [MT] Loading model "cache/models/galaxies/M31.gm" [MT] Loading image "addons/textures/galaxies/M31_small.png" [MT] Loading image "addons/textures/galaxies/M31_sys.jpg" [MT] Creating subsystems of galaxy "Triangulum" [MT] Loading model "cache/models/galaxies/M33.gm" [MT] Loading image "addons/textures/galaxies/M33_small.png" [MT] Loading image "addons/textures/galaxies/M33_sys.jpg" [MT] Creating subsystems of galaxy "Milky Way" [MT] Loading model "cache/models/galaxies/MilkyWay.gm" [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_small.png" [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_sys.jpg" [MT] Creating subsystems of galaxy "Small Magellanic Cloud" [MT] Loading model "cache/models/galaxies/SMC.gm" DONE INITIALIZING PLANETS Initializing planets hierarchy Initializing catalog stars parameters DONE INITIALIZING STARS Initializing catalog stars parameters DONE INITIALIZING ENGINE [MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl" [MT] WARNING: Compiling shader "#/shaders/body_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl" [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl" [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_point_u.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE) [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_point_u.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE) [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE) [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl" [MT] WARNING: Compiling shader "#/shaders/body_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/body_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/body_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" [MT] WARNING: Compiling shader "#/shaders/orbit.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/orbit.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE) [MT] WARNING: Compiling shader "#/shaders/orbit.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/orbit.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Number of joysticks detected: 0 [MT] Loading script "config/keys.cfg" [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki flares.cfg" [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki4 ghosts.cfg" [MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl" [MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "#/shaders/map_sphere.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading script "config/places-def.cfg" [MT] Loading script "config/places-user.cfg" [MT] Loading script "config/journal.cfg" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Aeon.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Archon.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Chimera.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Hel.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Nidhoggur.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Thanatos.sss" [MT] Loading script "addons/EVE_Carriers.pak/models/spacecraft/EVE/Wyvern.sss" [MT] Loading script "addons/Ring3d.pak/models/spacecraft/Ring/ring3d.sss" [MT] Loading script "addons/Stations_01.pak/models/spacecraft/Stations/Danubio.sss" [MT] Loading script "addons/Stations_01.pak/models/spacecraft/Stations/niagara.sss" [MT] Loading script "addons/x3tc.pak/models/spacecraft/X3TC/ArgonM3.sss" 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"data/models/spacecraft/ShipsModels0980.pak/default/Probe.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Shuttle.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Skylone.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/TorpedoCarrier.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Transport.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Wayfarer.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/X-Wing.sss" [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Y-Wing.sss" [MT] Loading script "data/music/context.cfg" DONE STARTING WORKER THREADS [MT] Starting worker thread 00 [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl" [00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl" [00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl" [00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl" [00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl" [00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl" [00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Running worker thread 00 [MT] Starting music player thread [MT] Running music player thread DONE RUNNING ENGINE ................... [MT] Loading sound "data/music/AstroPilot - Inverted Worlds.ogg" [MT] Entering planetarium [MT] Loading planetarium (0): Reading user position from config [MT] Loading script "config/save-user.cfg" [MT] Creating planetary system of star "Solar System" [MT] 1928 objects found in catalog [MT] Loading planetarium (1): Loading nearby galaxies [MT] Loading model "cache/models/galaxies/LMC.gm" [MT] Loading planetarium (2): Loading spacecraft [MT] Initializing planetary system of star "Solar System" [00] Creating subsystems of galaxy "Large Magellanic Cloud" [00] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay.png" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_water_ecl_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_transp_ecl_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/water_ecl_light1.bin" [MT] Loading planetarium (5): Preloading startup scene [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_water_light1.bin" [00] Loading model "data/models/atmospheres/Atmospheres0980.pak/Earth.atm" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_x/0_0_0_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_x/0_0_0_a.jpg" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_water_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/planet_glow_atm_light1.bin" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/base_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/base_a.jpg" [00] Loading model "cache/models/nebulae/M78.nm" [00] Loading model "cache/models/nebulae/NGC2023.nm" [00] Loading model 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complete [MT] Loading sound "data/music/AstroPilot - Languor 2.0.ogg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_x/2_1_3_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_x/2_1_3_a.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_z/2_1_1_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_z/2_1_1_a.jpg" [00] Loading model "cache/models/nebulae/NGC2264.nm" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_x/0_0_0_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_x/0_0_0_a.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_x/1_0_0_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/neg_x/1_0_0_a.jpg" [00] Loading image 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"data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_z/2_0_1_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_z/2_0_1_a.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_y/2_2_1_c.jpg" [00] Loading image "data/textures/planets/PlanetsTex0980.pak/Earth/Surface-PBC/pos_y/2_2_1_a.jpg" [MT] Saving script "config/spacecraft.cfg" [MT] Loading script "data/models/spacecraft/addons/Real/Mir.sss" [MT] Saving script "config/spacecraft.cfg" [00] Loading script "data/models/spacecraft/Addons/Real/Mir.cfg" [00] Loading model "data/models/spacecraft/Addons/Real/Mir.sm" [00] Loading image "data/textures/spacecraft/Addons/Real/Side1.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/Side_MIR.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/rad.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/d_ring.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/Solar_2.jpg" [00] 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"data/models/spacecraft/Addons/Real/Dream_Chaser.cfg" [00] Loading model "data/models/spacecraft/Addons/Real/Dream_Chaser.sm" [00] Loading image "data/textures/spacecraft/Addons/Real/panel2.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/floor.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/mfd4.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/metal.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/dock.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/black.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/skin.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/windows_em.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/nasa.jpg" [00] Loading image "data/textures/spacecraft/Addons/Real/tile.jpg" [MT] Loading shader "cache/shaders/AMD_Context_3.3.11672_3.30/bin/spacecraft_emis_light1.bin" [00] Loading image "data/textures/spacecraft/Addons/Real/gray.jpg" [00] Loading image 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[MT] Saving image "config/exitscreen.jpg" ................... SAVING USER [MT] Saving script "config/keys.cfg" [MT] Saving script "config/save-user.cfg" [MT] Saving script "config/main-user.cfg" [MT] Saving script "config/spacecraft.cfg" DONE FINISHING WORKER THREADS [MT] Stopping music player thread [00] Stopping worker thread 00 [MT] Waiting for worker threads DONE DESTROYING UNIVERSE [MT] Destroying planets [MT] Destroying stars [MT] Destroying nebulae [MT] Destroying clusters [MT] Destroying galaxies DONE FINISHED