SpaceEngine Version 0.9.7.4 beta STARTING Loading script "config/main.cfg" [MT] Loading script "config/universe.cfg" [MT] Loading script "config/user.cfg" [MT] ERROR: seTexture::Load(): File not found: "textures/common/splash18.*" [MT] 20 localizations found [MT] ERROR: seOculusRift::InitLib(): ovr_Initialize failure DONE INITIALIZING OPENGL [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce GTX 660 Ti/PCIe/SSE2 [MT] Driver version: 355.98 [MT] OpenGL version: 4.5.0 NVIDIA 355.98 [MT] GLSL version: 4.50 NVIDIA [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Reverse float depth buffer supported [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Direct state access supported [MT] Binary shader program supported [MT] Sync objects supported [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 192 [MT] Max texture size: 16384 [MT] Max rectangle texture size: 16384 [MT] Max cubemap texture size: 16384 [MT] Max 3D texture size: 2048 [MT] Max viewport size: 16384 x 16384 [MT] Max anisotropy: 16 [MT] Max multisamples: 32 [MT] Draw buffers: 8 [MT] Saving script "config/main.cfg" DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "music/sounds/default_button.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 4 [MT] Loader threads: 2 [MT] RAM granularty: 4 kb [MT] Total RAM: 2047 Mb [MT] Available RAM: 1952 Mb [MT] Physical VRAM: 2048 Mb [MT] Available VRAM: 2014 Mb [MT] Max. used VRAM: 2048 Mb [MT] Searching for pak files [MT] Loading "catalogs/Catalogs0973.pak": 2 folders, 9 files [MT] Loading "catalogs/Catalogs0974.pak": 3 folders, 19 files [MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files [MT] Loading "catalogs/My_Planets.pak": 2 folders, 5 files [MT] Loading "locale/Fonts.pak": 0 folders, 8 files [MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files [MT] Loading "models/atmospheres/Atmospheres0974.pak": 0 folders, 11 files [MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files [MT] Loading "models/spacecrafts/ShipsModelsSE0974.pak": 2 folders, 39 files [MT] Loading "textures/common/CommonTex0973.pak": 0 folders, 15 files [MT] Loading "textures/common/CommonTex0974.pak": 0 folders, 16 files [MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 17 files [MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files [MT] Loading "textures/nebulae/NebulaeTex0974.pak": 0 folders, 15 files [MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files [MT] Loading "textures/planets/PlanetsTex0973.pak": 56 folders, 5114 files [MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files [MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files [MT] Loading "textures/textures/common/CommonTex0974.pak": 0 folders, 16 files [MT] Loading "textures/textures/nebulae/NebulaeTex0974.pak": 0 folders, 15 files [MT] Total: 39666 files in 20 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT Initializing Oculus Rift session [MT] ERROR: seOculusRift::InitLib(): Failed to create OVR device DONE INITIALIZING ENGINE [MT] Loading script "config/user.cfg" [MT] Loading shader "system/shaders/hdr_down.glsl" [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl" [MT] Loading shader "system/shaders/hdr_tone.glsl" [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl" [MT] Loading shader "system/shaders/hdr_tone_luma.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" (defines: DITHERING) [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" (defines: DITHERING) [MT] Loading shader "system/shaders/proj_fisheye.glsl" [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl" [MT] Loading shader "system/shaders/proj_cylinder.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" (defines: HOR) [MT] Loading shader "system/shaders/3D_anaglyph.glsl" [MT] Loading shader "system/shaders/hdr_copy.glsl" [MT] Loading shader "system/shaders/hdr_copy_cube.glsl" [MT] Loading shader "system/shaders/fxaa.glsl" [MT] Loading shader "system/shaders/fxaa_lum.glsl" [MT] Loading script "models/galaxies/Models.cfg" [MT] Initializing galaxies models [MT] Loading script "models/nebulae/Models.cfg" [MT] Initializing nebulae models [MT] ERROR: Script::Load(): Can't open the file "models/atmospheres/atmospheres.cfg" [MT] ERROR: seAtmosphereModelCache::Init(): Can't load "models/atmospheres/atmospheres.cfg" scripts [MT] Loading shader "system/shaders/blackhole.glsl" [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ENV_MAP) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ENV_MAP) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK) [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP) [MT] Loading shader "system/shaders/ship_warp.glsl" [MT] Loading shader "system/shaders/ship_warp.glsl" (defines: ENV_MAP) [MT] Loading shader "system/shaders/get_pixel.glsl" [MT] Loading shader "system/shaders/sun_flare_mark.glsl" [MT] Loading shader "system/shaders/sun_flare_conv.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl" [MT] Loading shader "system/shaders/mipmap_down.glsl" [MT] Loading shader "system/shaders/mipmap_down_glow.glsl" [MT] Loading shader "system/shaders/mipmap_down_norm.glsl" [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [MT] Loading shader "system/shaders/bump_to_normal.glsl" [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl" [MT] Loading shader "system/shaders/tg_sun_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_sun_height.bin" [MT] Loading shader "system/shaders/tg_sun_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_sun_color.bin" [MT] Loading shader "system/shaders/tg_sun_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_sun_glow.bin" [MT] Loading shader "system/shaders/tg_terra_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_terra_height.bin" [MT] Loading shader "system/shaders/tg_terra_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_terra_color.bin" [MT] Loading shader "system/shaders/tg_terra_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_terra_glow.bin" [MT] Loading shader "system/shaders/tg_selena_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_selena_height.bin" [MT] Loading shader "system/shaders/tg_selena_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_selena_color.bin" [MT] Loading shader "system/shaders/tg_selena_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_selena_glow.bin" [MT] Loading shader "system/shaders/tg_asteroid_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_asteroid_height.bin" [MT] Loading shader "system/shaders/tg_asteroid_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_asteroid_color.bin" [MT] Loading shader "system/shaders/tg_asteroid_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_asteroid_glow.bin" [MT] Loading shader "system/shaders/tg_clouds_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_clouds_height.bin" [MT] Loading shader "system/shaders/tg_clouds_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_clouds_color.bin" [MT] Loading shader "system/shaders/tg_clouds_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_clouds_glow.bin" [MT] Loading shader "system/shaders/tg_gasgiant_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_gasgiant_height.bin" [MT] Loading shader "system/shaders/tg_gasgiant_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_gasgiant_color.bin" [MT] Loading shader "system/shaders/tg_gasgiant_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_gasgiant_glow.bin" [MT] Loading shader "system/shaders/tg_browndwarf_height.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_browndwarf_height.bin" [MT] Loading shader "system/shaders/tg_browndwarf_color.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_browndwarf_color.bin" [MT] Loading shader "system/shaders/tg_browndwarf_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/tg_browndwarf_glow.bin" [MT] Procedural generator shaders loaded in 178.038 ms [MT] ERROR: seTexture::Load(): File not found: "textures/common/planet_atlas.*" [MT] Loading script "textures/common/atlas.cfg" [MT] ERROR: "textures/common/atlas.cfg" line 2: Closing bracket ')' missed [MT] ERROR: seextureGenerator.LoadAtlasConfig(): Error reading config file "textures/common/atlas.cfg" [MT] ERROR: Script::Load(): Can't open the file "textures/common/palette.cfg" [MT] ERROR: seTextureGenerator::LoadPaletteConfig(): Can't load planets palette script [MT] ERROR: seTexture::Load(): File not found: "textures/common/notex.*" [MT] ERROR: Script::Load(): Can't open the file "locale/win1252.cfg" [MT] ERROR: seScript::Load(): Can't open the file "textures/common/Modern Blue skin.cfg" [MT] Loading shader "system/shaders/gui.glsl" [MT] Loading shader "system/shaders/gui_3d.glsl" [MT] Loading shader "system/shaders/billboard.glsl" [MT] ERROR: seTexture::Load(): File not found: "config/exitscreen.*" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/rings_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/rings_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/rings_light2.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/rings_light3.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_ice_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_water_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_transp_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/planet_atm_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/water_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/sky_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/rings_light4.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_light0.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_asp_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_asp_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_spec_light1.bin" [MT] Loading shader "cache/shaders/NVidia_355.98_4.5.0_4.50/bin/spacecraft_diff_bump_spec_light1.bin" [MT] Loading shader "system/shaders/particle.glsl" DONE LOADING GALAXIES [MT] Loading galaxy bulge texture [MT] ERROR: seGalaxyCatalog::Load(): Can't open the file "textures/common/galaxy_bulge.dat" [MT] ERROR: seGalaxyCatalog::Load(): Error reading galaxy bulge texture [MT] ERROR: seTexture::Load(): File not found: "textures/common/sprites_gal.*" [MT] ERROR: seTexture::Load(): File not found: "textures/common/sprites_neb.*" [MT] Loading shader "system/shaders/galaxy_point.glsl" [MT] Loading shader "system/shaders/galaxy_sprite.glsl" [MT] Loading shader "system/shaders/galaxy_sprite_blur.glsl" [MT] Loading shader "system/shaders/galaxy_map_point.glsl" [MT] Loading shader "system/shaders/galaxy_map_line.glsl" [MT] Loading shader "system/shaders/galaxy_map_mark.glsl" [MT] Loading shader "system/shaders/galaxy_plane.glsl" [MT] Loading shader "system/shaders/galaxy_plane_map.glsl" [MT] Loading shader "system/shaders/galaxy_bulge.glsl" [MT] Loading shader "system/shaders/galaxy_bulge_map.glsl" [MT] Loading shader "system/shaders/galaxy_model.glsl" [MT] Loading shader "system/shaders/galaxy_model_map.glsl" [MT] Loading galaxies catalogs [MT] ERROR: seScript::Load(): Can't open the file "catalogs/galaxies/galaxies10k.sc" [MT] WARNING: seGalaxyCatalog::Load(): Galaxies catalog is empty DONE LOADING CLUSTERS [MT] WARNING: LoadClusters(): Galaxies catalog is empty, catalog clusters are disabled DONE LOADING NEBULAE [MT] WARNING: LoadNebulae(): Galaxies catalog is empty, catalog nebulae are disabled DONE LOADING PLANETS [MT] Loading shader "system/shaders/corona_plane_tex.glsl" [MT] Loading shader "system/shaders/corona_plane_proc.glsl" [MT] Loading shader "system/shaders/comet_tail.glsl" [MT] Loading shader "system/shaders/aurora.glsl" (defines: TEX_NOISE) [MT] Loading shader "system/shaders/aurora.glsl" (defines: DETAIL) [MT] Loading planets catalogs [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/Stars.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/BinStars.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/BlackHoles.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/SolarSys.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/SmallMoons.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/Asteroids.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/KuiperBelt.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/AsteroidsSmall.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/KuiperBeltSmall.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/Comets.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/ExoPlanets.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/ExoPlanets-custom.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/planets/ExoPlanets-unconfirmed.sc" [MT] WARNING: LoadPlanets(): Planets catalog is empty DONE DONE LOADING STARS [MT] Loading shader "system/shaders/star_point.glsl" [MT] Loading shader "system/shaders/star_sprite.glsl" [MT] Loading shader "system/shaders/star_sprite_blur.glsl" [MT] Loading shader "system/shaders/star_map_point.glsl" [MT] Loading shader "system/shaders/star_map_line.glsl" [MT] Loading shader "system/shaders/star_map_mark.glsl" [MT] Loading star catalogs [MT] Loading star catalog "catalogs/stars/Stars120k.csv" [MT] ERROR: csvFile::Open(): Can't open the file "catalogs/stars/Stars120k.csv" [MT] ERROR: seStarCatalog::ReadCsvCatalog(): Can't open the file "catalogs/stars/Stars120k.csv" [MT] Loading star catalog "catalogs/stars/Stars.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/stars/Stars.sc" [MT] Loading star catalog "catalogs/stars/BinStars.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/stars/BinStars.sc" [MT] Loading star catalog "catalogs/stars/BlackHoles.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/stars/BlackHoles.sc" [MT] Loading star catalog "catalogs/stars/ExoPlanetsSuns.sc" [MT] ERROR: seScript::Load(): Can't open the file "catalogs/stars/ExoPlanetsSuns.sc" [MT] WARNING: LoadStars(): Stars catalog is empty DONE LOADING SPACECRAFT [MT] Loading script "config/spacecraft.cfg" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F009" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Explorer-2.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Explorer-2" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F015" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F001" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F002" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F017" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F004" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F014" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone F024" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Shuttle.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Shuttle" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Skylone" [MT] ERROR: seScript::Load(): Can't open the file "models/spacecrafts/default/Y-Wing.sss" [MT] ERROR: seSpacecraft::ReadSchemeScript(): Can't load the scheme script of spacecraft "Y-wing" [MT] Loading materials [MT] ERROR: Script::Load(): Can't open the file "textures/spacecrafts/default/AmS.sml" [MT] ERROR: Script::Load(): Can't open the file "textures/spacecrafts/default/Dragonfly/fire_dragonfly.sml" [MT] ERROR: Script::Load(): Can't open the file "textures/spacecrafts/default/Shuttle.sml" [MT] ERROR: Script::Load(): Can't open the file "textures/spacecrafts/default/Skylone.sml" [MT] ERROR: Script::Load(): Can't open the file "textures/spacecrafts/modules/SHW.sml" [MT] Loading aero models [MT] Loading shaders [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_FUSION) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_ION) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_AEROSPIKE) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_ION2) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_SQUARE) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CHEMICAL) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM01) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM02) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM03) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM04) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM05) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM06) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM07) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM08) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM09) [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM10) DONE BUILDING DATABASE [MT] ERROR: seGalSysModelCache::Init(): No galaxies, galaxy random systems disabled INITIALIZING CLUSTERS [MT] Initializing clusters models DONE INITIALIZING NEBULAE [MT] WARNING: InitNebulae(): Can't find nebula "IC2118" for model "IC2118" [MT] WARNING: InitNebulae(): Can't find nebula "M 78" for model "M78" [MT] WARNING: InitNebulae(): Can't find nebula "M 42" for model "M42" [MT] WARNING: InitNebulae(): Can't find nebula "IC 434" for model "IC434" [MT] WARNING: InitNebulae(): Can't find nebula "Barnards loop" for model "BarnardsLoop" [MT] WARNING: InitNebulae(): Can't find nebula "M 16" for model "M16" [MT] WARNING: InitNebulae(): Can't find nebula "M 1" for model "M1" [MT] WARNING: InitNebulae(): Can't find nebula "NGC 6720" for model "NGC6720" [MT] WARNING: InitNebulae(): Can't find nebula "PN MyCn 18" for model "MyCn18" [MT] WARNING: InitNebulae(): Can't find nebula "Helix Nebula" for model "Helix" [MT] WARNING: InitNebulae(): Can't find nebula "Homunculus Nebula" for model "EtaCarinae" [MT] WARNING: InitNebulae(): Can't find nebula "Rho Ophiuchi Nebula" for model "RhoOph" [MT] WARNING: InitNebulae(): Can't find nebula "Carina Nebula" for model "Carina" [MT] WARNING: InitNebulae(): Can't find nebula "Retina Nebula" for model "Retina" [MT] WARNING: InitNebulae(): Can't find nebula "Mountain Nebula" for model "Mountain" [MT] WARNING: InitNebulae(): Can't find nebula "Keyhole Nebula" for model "Keyhole" [MT] WARNING: InitNebulae(): Can't find nebula "Boomerang Nebula" for model "Boomerang" [MT] WARNING: InitNebulae(): Can't find nebula "Eskimo Nebula" for model "Eskimo" [MT] Initializing catalog nebulae parameters [MT] Loading shader "system/shaders/nebula_model.glsl" [MT] Loading shader "system/shaders/nebula_model_map.glsl" DONE INITIALIZING ENGINE [MT] Loading shader "system/shaders/prim_fill_obj.glsl" [MT] Loading shader "system/shaders/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES) [MT] Loading shader "system/shaders/prim_tex_obj.glsl" [MT] Loading shader "system/shaders/prim_tex_obj.glsl" (defines: CUBEMAP) [MT] Loading shader "system/shaders/body_point.glsl" [MT] Loading shader "system/shaders/body_sprite.glsl" [MT] Loading shader "system/shaders/body_sprite_blur.glsl" [MT] Loading shader "system/shaders/body_point_u.glsl" [MT] Loading shader "system/shaders/body_sprite_u.glsl" [MT] Loading shader "system/shaders/body_sprite_blur_u.glsl" [MT] Loading shader "system/shaders/body_mark.glsl" [MT] Loading shader "system/shaders/orbit.glsl" [MT] Loading shader "system/shaders/orbit.glsl" (defines: MAP_MODE) [MT] Number of joysticks detected: 0 [MT] Loading script "config/keys.cfg" [MT] Loading script "textures/flares/Astroniki2 flares.cfg" [MT] Loading script "textures/flares/Astroniki ghosts.cfg" [MT] Loading shader "system/shaders/map_sphere.glsl" [MT] Loading script "config/places-def.cfg" [MT] Loading script "config/places-user.cfg" [MT] Loading script "config/journal.cfg" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/AmS-B.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/AmS-C.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/AmS-S.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Asterisk.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Barrel-1.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Barrel-2.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/DoctorShip.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/DragonFly.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Drone.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Explorer-1.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Explorer-2.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/FuelScoop.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/HarmonyIIb.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/HeavyCargo.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/JumpFreighter.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/JumpStarship.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/PlanCargo.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/PlanCruise.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Probe.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Shuttle.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Skylone.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/TorpedoCarrier.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Transport.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Wayfarer.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/X-Wing.sss" [MT] ERROR: Script::Load(): Can't open the file "models/spacecrafts/default/Y-Wing.sss" [MT] Loading script "music/context.cfg" DONE RUNNING ENGINE ................... [00] Loading shader "system/shaders/mipmap_down.glsl" [00] Loading shader "system/shaders/mipmap_down_glow.glsl" [00] Loading shader "system/shaders/mipmap_down_norm.glsl" [00] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [00] Loading shader "system/shaders/bump_to_normal.glsl" [00] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] Loading sound "music/AstroPilot - Inverted Worlds.ogg" [01] Loading shader "system/shaders/mipmap_down.glsl" [01] Loading shader "system/shaders/mipmap_down_glow.glsl" [01] Loading shader "system/shaders/mipmap_down_norm.glsl" [01] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [01] Loading shader "system/shaders/bump_to_normal.glsl" [01] Loading shader "system/shaders/bump_to_packed_normal.glsl" ................... SAVING USER [MT] Saving script "config/keys.cfg" [MT] Saving script "config/user.cfg" [MT] Saving script "config/main.cfg" [MT] Saving script "config/spacecraft.cfg" DONE CLOSING LOADER [MT] Waiting until loader tasks are complete DONE DESTROYING UNIVERSE [MT] Destroying planets [MT] Destroying stars [MT] Destroying nebulae [MT] Destroying clusters [MT] Destroying galaxies DONE FINISHED