SpaceEngine Version 0.9.7.4 beta STARTING Loading script "config/main.cfg" [MT] Loading script "config/universe.cfg" [MT] Loading script "config/user.cfg" [MT] Loading image "textures/common/splash02.jpg" [MT] 19 localizations found DONE INITIALIZING OPENGL [MT] Vendor: ATI Technologies Inc. [MT] Renderer: ASUS EAH6670 Series [MT] Driver version: Context [MT] OpenGL version: 4.1.10834 Compatibility Profile Context [MT] GLSL version: 4.10 [MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Reverse float depth buffer not supported [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Direct state access not supported [MT] Binary shader program supported [MT] Sync objects IGNORED [MT] Max texture image units: 16 [MT] Max vertex texture image units: 16 [MT] Max combined texture image units: 32 [MT] Max texture size: 16384 [MT] Max rectangle texture size: 16384 [MT] Max cubemap texture size: 16384 [MT] Max 3D texture size: 8192 [MT] Max viewport size: 16384 x 16384 [MT] Max anisotropy: 16 [MT] Max multisamples: 8 [MT] Draw buffers: 8 [MT] Saving script "config/main.cfg" DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "music/sounds/default_button.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 3 [MT] Loader threads: 2 [MT] RAM granularty: 4 kb [MT] Total RAM: 4095 Mb [MT] Available RAM: 3913 Mb [MT] Physical VRAM: 1024 Mb [MT] Available VRAM: 967 Mb [MT] Max. used VRAM: 1536 Mb [MT] Searching for pak files [MT] Loading "catalogs/Catalogs0974.pak": 5 folders, 34 files [MT] Loading "locale/Fonts.pak": 0 folders, 8 files [MT] Loading "models/atmospheres/Atmospheres0974.pak": 0 folders, 11 files [MT] Loading "models/spacecrafts/ShipsModels0974.pak": 2 folders, 121 files [MT] Loading "system/shaders.pak": 1 folders, 124 files [MT] Loading "textures/common/CommonTex0974.pak": 0 folders, 21 files [MT] Loading "textures/flares/FlaresTex0974.pak": 0 folders, 41 files [MT] Loading "textures/galaxies/GalaxiesTex0974.pak": 0 folders, 284 files [MT] Loading "textures/nebulae/NebulaeTex0974.pak": 0 folders, 105 files [MT] Loading "textures/planets/PlanetsTex0974.pak": 401 folders, 35144 files [MT] Loading "textures/spacecrafts/ShipsTex0974.pak": 3 folders, 35 files [MT] Total: 35928 files in 11 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT [MT] Oculus Rift not found DONE INITIALIZING ENGINE [MT] Loading script "config/user.cfg" [MT] Loading shader "system/shaders/hdr_down.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_down.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_down.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_gauss_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_gauss_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_gauss_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_tone.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_tone.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_tone.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_tone.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_tone_alpha.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_tone_alpha.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_tone_alpha.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_tone_luma.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_tone_luma.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_tone_luma.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_tone_luma.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" (defines: DITHERING) [MT] WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_tone_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_tone_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" (defines: DITHERING) [MT] WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_add_bloom.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_add_bloom.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/proj_fisheye.glsl" [MT] WARNING: Compiling shader "system/shaders/proj_fisheye.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/proj_fisheye.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/proj_fisheye.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl" [MT] WARNING: Compiling shader "system/shaders/proj_fisheye_gui.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/proj_fisheye_gui.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/proj_fisheye_gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/proj_cylinder.glsl" [MT] WARNING: Compiling shader "system/shaders/proj_cylinder.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/proj_cylinder.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/proj_cylinder.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/3D_interlace.glsl" [MT] WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/3D_interlace.glsl" (defines: HOR) [MT] WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/3D_interlace.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/3D_interlace.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/3D_anaglyph.glsl" [MT] WARNING: Compiling shader "system/shaders/3D_anaglyph.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/3D_anaglyph.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/3D_anaglyph.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_copy.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_copy.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_copy.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_copy.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/hdr_copy_cube.glsl" [MT] WARNING: Compiling shader "system/shaders/hdr_copy_cube.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/hdr_copy_cube.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/hdr_copy_cube.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/fxaa.glsl" [MT] WARNING: Compiling shader "system/shaders/fxaa.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/fxaa.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/fxaa.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/fxaa_lum.glsl" [MT] WARNING: Compiling shader "system/shaders/fxaa_lum.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/fxaa_lum.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/fxaa_lum.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading script "models/galaxies/Models.cfg" [MT] Initializing galaxies models [MT] Loading script "models/nebulae/Models.cfg" [MT] Initializing nebulae models [MT] Loading script "models/atmospheres/Atmospheres0974.pak/atmospheres.cfg" [MT] Loading shader "system/shaders/atmo_transm.glsl" [MT] WARNING: Compiling shader "system/shaders/atmo_transm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/atmo_transm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/atmo_transm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ENV_MAP) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ENV_MAP) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP) [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/blackhole.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/blackhole.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_warp.glsl" [MT] WARNING: Compiling shader "system/shaders/ship_warp.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_warp.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_warp.glsl" (defines: ENV_MAP) [MT] WARNING: Compiling shader "system/shaders/ship_warp.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_warp.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_warp.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/get_pixel.glsl" [MT] WARNING: Compiling shader "system/shaders/get_pixel.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/get_pixel.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/get_pixel.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/sun_flare_mark.glsl" [MT] WARNING: Compiling shader "system/shaders/sun_flare_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/sun_flare_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/sun_flare_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/sun_flare_conv.glsl" [MT] WARNING: Compiling shader "system/shaders/sun_flare_conv.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/sun_flare_conv.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/sun_flare_conv.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/sun_flare_ghost.glsl" [MT] WARNING: Compiling shader "system/shaders/sun_flare_ghost.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/sun_flare_ghost.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/sun_flare_ghost.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl" [MT] WARNING: Compiling shader "system/shaders/sun_flare_ghost_read.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/sun_flare_ghost_read.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/sun_flare_ghost_read.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/mipmap_down.glsl" [MT] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/mipmap_down_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/mipmap_down_norm.glsl" [MT] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [MT] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/bump_to_normal.glsl" [MT] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_spiral_galaxy.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_spiral_galaxy.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_spiral_galaxy.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/tg_sun_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_sun_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_sun_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_sun_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_sun_height.bin" [MT] Loading shader "system/shaders/tg_sun_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_sun_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_sun_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_sun_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_sun_color.bin" [MT] Loading shader "system/shaders/tg_sun_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_sun_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_sun_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_sun_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_sun_glow.bin" [MT] Loading shader "system/shaders/tg_terra_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_terra_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_terra_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_terra_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_terra_height.bin" [MT] Loading shader "system/shaders/tg_terra_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_terra_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_terra_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_terra_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_terra_color.bin" [MT] Loading shader "system/shaders/tg_terra_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_terra_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_terra_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_terra_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_terra_glow.bin" [MT] Loading shader "system/shaders/tg_selena_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_selena_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_selena_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_selena_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_selena_height.bin" [MT] Loading shader "system/shaders/tg_selena_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_selena_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_selena_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_selena_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_selena_color.bin" [MT] Loading shader "system/shaders/tg_selena_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_selena_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_selena_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_selena_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_selena_glow.bin" [MT] Loading shader "system/shaders/tg_asteroid_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_asteroid_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_asteroid_height.bin" [MT] Loading shader "system/shaders/tg_asteroid_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_asteroid_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_asteroid_color.bin" [MT] Loading shader "system/shaders/tg_asteroid_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_asteroid_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_asteroid_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_asteroid_glow.bin" [MT] Loading shader "system/shaders/tg_clouds_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_clouds_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_clouds_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_clouds_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_clouds_height.bin" [MT] Loading shader "system/shaders/tg_clouds_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_clouds_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_clouds_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_clouds_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_clouds_color.bin" [MT] Loading shader "system/shaders/tg_clouds_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_clouds_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_clouds_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_clouds_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_clouds_glow.bin" [MT] Loading shader "system/shaders/tg_gasgiant_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_gasgiant_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_gasgiant_height.bin" [MT] Loading shader "system/shaders/tg_gasgiant_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_gasgiant_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_gasgiant_color.bin" [MT] Loading shader "system/shaders/tg_gasgiant_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_gasgiant_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_gasgiant_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_gasgiant_glow.bin" [MT] Loading shader "system/shaders/tg_browndwarf_height.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_height.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_height.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_browndwarf_height.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_browndwarf_height.bin" [MT] Loading shader "system/shaders/tg_browndwarf_color.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_color.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_color.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_browndwarf_color.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_browndwarf_color.bin" [MT] Loading shader "system/shaders/tg_browndwarf_glow.glsl" [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_glow.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/tg_browndwarf_glow.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/tg_browndwarf_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/tg_browndwarf_glow.bin" [MT] Procedural generator shaders loaded in 6228.748 ms [MT] Loading image "textures/common/CommonTex0974.pak/planet_atlas.png" [MT] Loading script "textures/common/CommonTex0974.pak/atlas.cfg" [MT] Loading script "textures/common/CommonTex0974.pak/palette.cfg" [MT] Loading image "textures/common/CommonTex0974.pak/notex.png" [MT] Loading script "locale/Fonts.pak/win1252.cfg" [MT] Loading script "textures/common/CommonTex0974.pak/Modern Blue skin.cfg" [MT] Loading image "locale/Fonts.pak/win1252-font.png" [MT] Loading image "locale/eng-menu.png" [MT] Loading image "textures/common/CommonTex0974.pak/interface_mod.png" [MT] Loading shader "system/shaders/gui.glsl" [MT] WARNING: Compiling shader "system/shaders/gui.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/gui.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/gui.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/gui_3d.glsl" [MT] WARNING: Compiling shader "system/shaders/gui_3d.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/gui_3d.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/gui_3d.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/billboard.glsl" [MT] WARNING: Compiling shader "system/shaders/billboard.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/billboard.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/billboard.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading image "config/exitscreen.jpg" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/rings_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_atm_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_atm_light0.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light0.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light0.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light0.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light0.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light0.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_sun_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_atm_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_light1.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light1.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light1.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light1.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light1.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light1.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_sun_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/rings_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_atm_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_light2.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light2.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light2.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light2.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light2.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light2.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_sun_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/rings_light2.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_atm_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_light3.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light3.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light3.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light3.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light3.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light3.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_sun_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/rings_light3.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ice_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_water_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_transp_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_atm_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/water_atm_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_light4.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light4.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light4.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light4.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light4.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/sky_sun_light4.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/sky_sun_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/rings_light4.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_light0.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_light1.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_bump_light1.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_bump_light1.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_bump_light1.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_bump_light1.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_bump_light1.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_bump_light1.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_light1.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_light1.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_light1.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_light1.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_light1.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_bump_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_asp_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_asp_bump_light1.bin" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_spec_light1.bin" [MT] Create shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_spec_light1.glsl" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_spec_light1.glsl" [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_spec_light1.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_spec_light1.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.1.10834_4.10/glsl/spacecraft_diff_bump_spec_light1.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/spacecraft_diff_bump_spec_light1.bin" [MT] Loading shader "system/shaders/particle.glsl" [MT] WARNING: Compiling shader "system/shaders/particle.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/particle.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/particle.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE LOADING GALAXIES [MT] Loading galaxy bulge texture [MT] Loading image "textures/common/CommonTex0974.pak/sprites_gal.png" [MT] Loading image "textures/common/CommonTex0974.pak/sprites_neb.png" [MT] Loading shader "system/shaders/galaxy_point.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_sprite.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/galaxy_sprite_blur.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/galaxy_map_point.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_map_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_map_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_map_line.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_map_line.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/galaxy_map_mark.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/galaxy_plane.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_plane.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_plane.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_plane.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_plane_map.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_plane_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_plane_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_plane_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_bulge.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_bulge.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_bulge.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_bulge.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_bulge_map.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_bulge_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_bulge_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_bulge_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_model.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_model.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_model.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/galaxy_model_map.glsl" [MT] WARNING: Compiling shader "system/shaders/galaxy_model_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/galaxy_model_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/galaxy_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading galaxies catalogs [MT] Loading script "catalogs/Catalogs0974.pak/galaxies/galaxies10k.sc" [MT] Loading script "catalogs/Catalogs0974.pak/galaxies/galaxiesBH.sc" [MT] Building galaxies octree DONE LOADING CLUSTERS [MT] Loading clusters catalogs [MT] Loading script "catalogs/Catalogs0974.pak/clusters/clusters_open.sc" [MT] Loading script "catalogs/Catalogs0974.pak/clusters/clusters_globular.sc" [MT] Loading script "catalogs/Catalogs0974.pak/clusters/clusters_extra.sc" DONE LOADING NEBULAE [MT] Loading nebulae catalogs [MT] Loading script "catalogs/Catalogs0974.pak/nebulae/nebulae.sc" DONE LOADING PLANETS [MT] Loading shader "system/shaders/corona_plane_tex.glsl" [MT] WARNING: Compiling shader "system/shaders/corona_plane_tex.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/corona_plane_tex.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/corona_plane_tex.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/corona_plane_proc.glsl" [MT] WARNING: Compiling shader "system/shaders/corona_plane_proc.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/corona_plane_proc.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/corona_plane_proc.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/comet_tail.glsl" [MT] WARNING: Compiling shader "system/shaders/comet_tail.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/comet_tail.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/comet_tail.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/aurora.glsl" (defines: TEX_NOISE) [MT] WARNING: Compiling shader "system/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/aurora.glsl" (defines: DETAIL) [MT] WARNING: Compiling shader "system/shaders/aurora.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/aurora.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/aurora.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading planets catalogs [MT] Loading script "catalogs/Catalogs0974.pak/planets/BinStars.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/SolarSys.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/SmallMoons.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/Asteroids.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/KuiperBelt.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/AsteroidsSmall.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/KuiperBeltSmall.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/Comets.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/ExoPlanets.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/ExoPlanets-custom.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/ExoPlanets-unconfirmed.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/BlackHoles.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/NeutronStars.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/NeutronStars-bin.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/NeutronStars-custom.sc" [MT] Loading script "catalogs/Catalogs0974.pak/planets/WhiteDwarfs.sc" DONE LOADING STARS [MT] Loading shader "system/shaders/star_point.glsl" [MT] WARNING: Compiling shader "system/shaders/star_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/star_sprite.glsl" [MT] WARNING: Compiling shader "system/shaders/star_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/star_sprite_blur.glsl" [MT] WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/star_map_point.glsl" [MT] WARNING: Compiling shader "system/shaders/star_map_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_map_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_map_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/star_map_line.glsl" [MT] WARNING: Compiling shader "system/shaders/star_map_line.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_map_line.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_map_line.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_map_line.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/star_map_mark.glsl" [MT] WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/star_map_mark.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/star_map_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading star catalogs [MT] Loading star catalog "catalogs/stars/Stars120k.csv" [MT] Loading script "catalogs/Catalogs0974.pak/stars/Stars.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/BinStars.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/ExoPlanetsSuns.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/BlackHoles.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/NeutronStars.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/NeutronStars-bin.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/NeutronStars-custom.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/WhiteDwarfs.sc" [MT] Loading script "catalogs/Catalogs0974.pak/stars/BrownDwarfs.sc" [MT] Merging duplicate stars [MT] Building stars octree [MT] Bin cat stars: 0 [MT] Csv cat stars: 112523 [MT] Sc new stars: 9565 [MT] Sc del stars: 30 [MT] Merged stars: 483 [MT] Deleted stars: 26 [MT] Failed stars: 0 [MT] Final stars: 121579 [MT] Central stars: 56 DONE LOADING SPACECRAFT [MT] Loading materials [MT] Loading script "textures/spacecrafts/ShipsTex0974.pak/default/AmS.sml" [MT] Loading script "textures/spacecrafts/ShipsTex0974.pak/default/Dragonfly/fire_dragonfly.sml" [MT] Loading script "textures/spacecrafts/ShipsTex0974.pak/default/Shuttle.sml" [MT] Loading script "textures/spacecrafts/ShipsTex0974.pak/default/Skylone.sml" [MT] Loading script "textures/spacecrafts/ShipsTex0974.pak/modules/SHW.sml" [MT] Loading aero models [MT] Loading shaders [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_FUSION) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_ION) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_AEROSPIKE) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_ION2) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_SQUARE) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CHEMICAL) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM01) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM02) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM03) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM04) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM05) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM06) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM07) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM08) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM09) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/ship_engines.glsl" (defines: TYPE_CUSTOM10) [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/ship_engines.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/ship_engines.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE BUILDING DATABASE [MT] Loading local database [MT] Loading script "locale/eng-db.cfg" DONE INITIALIZING CLUSTERS [MT] Initializing catalog clusters parameters DONE INITIALIZING NEBULAE [MT] Initializing catalog nebulae parameters [MT] Loading shader "system/shaders/nebula_model.glsl" [MT] WARNING: Compiling shader "system/shaders/nebula_model.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/nebula_model.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/nebula_model.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/nebula_model_map.glsl" [MT] WARNING: Compiling shader "system/shaders/nebula_model_map.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/nebula_model_map.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/nebula_model_map.glsl": Vertex shader(s) linked, fragment shader(s) linked. DONE INITIALIZING GALAXIES [MT] Creating subsystems of galaxy "Andromeda" [MT] Loading model "cache/models/galaxies/M31.gm" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/M31_small.png" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/M31_sys.jpg" [MT] Loading sysTexture "textures/galaxies/M31_sys.*" 0.750000 + 4.792992 [MT] Creating subsystems of galaxy "Milky Way" [MT] Loading model "cache/models/galaxies/MilkyWay.gm" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/MilkyWay_small.png" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/MilkyWay_sys.jpg" [MT] Loading sysTexture "textures/galaxies/MilkyWay_sys.*" 3.000000 + 8.495098 [MT] Creating subsystems of galaxy "Small Magellanic Cloud" [MT] Loading model "cache/models/galaxies/SMC.gm" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/SMC_small.png" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/SMC_sys.jpg" [MT] Loading sysTexture "textures/galaxies/SMC_sys.*" 3.000000 + 0.853821 DONE INITIALIZING PLANETS Initializing planets hierarchy DONE INITIALIZING STARS DONE INITIALIZING ENGINE [MT] Loading shader "system/shaders/prim_fill_obj.glsl" [MT] WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES) [MT] WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/prim_fill_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/prim_fill_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/prim_tex_obj.glsl" [MT] WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/prim_tex_obj.glsl" (defines: CUBEMAP) [MT] WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/prim_tex_obj.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/prim_tex_obj.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/body_point.glsl" [MT] WARNING: Compiling shader "system/shaders/body_point.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_point.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_point.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/body_sprite.glsl" [MT] WARNING: Compiling shader "system/shaders/body_sprite.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_sprite.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/body_sprite_blur.glsl" [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_sprite_blur.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/body_point_u.glsl" [MT] WARNING: Compiling shader "system/shaders/body_point_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_point_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_point_u.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/body_sprite_u.glsl" [MT] WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_sprite_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/body_sprite_blur_u.glsl" [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_sprite_blur_u.glsl": Geometry shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_sprite_blur_u.glsl": Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked. [MT] Loading shader "system/shaders/body_mark.glsl" [MT] WARNING: Compiling shader "system/shaders/body_mark.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/body_mark.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/body_mark.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/orbit.glsl" [MT] WARNING: Compiling shader "system/shaders/orbit.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/orbit.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/orbit.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading shader "system/shaders/orbit.glsl" (defines: MAP_MODE) [MT] WARNING: Compiling shader "system/shaders/orbit.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/orbit.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/orbit.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Number of joysticks detected: 0 [MT] Loading script "config/keys.cfg" [MT] Loading script "textures/flares/FlaresTex0974.pak/Astroniki flares.cfg" [MT] Loading script "textures/flares/FlaresTex0974.pak/Eden ghosts.cfg" [MT] Loading shader "system/shaders/map_sphere.glsl" [MT] WARNING: Compiling shader "system/shaders/map_sphere.glsl": Vertex shader was successfully compiled to run on hardware. [MT] WARNING: Compiling shader "system/shaders/map_sphere.glsl": Fragment shader was successfully compiled to run on hardware. [MT] WARNING: Linking shader "system/shaders/map_sphere.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading script "config/places-def.cfg" [MT] ERROR: Script::Load(): Can't open the file "config/places-user.cfg" [MT] Loading script "config/journal.cfg" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/AmS-B.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/AmS-C.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/AmS-S.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Asterisk.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Barrel-1.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Barrel-2.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Explorer-1.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Explorer-2.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/DoctorShip.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/DragonFly.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Drone.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/FuelScoop.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/HarmonyIIb.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/HeavyCargo.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/JumpFreighter.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/JumpStarship.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/PlanCargo.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/PlanCruise.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Probe.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Shuttle.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Skylone.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/TorpedoCarrier.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Transport.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Wayfarer.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/X-Wing.sss" [MT] Loading script "models/spacecrafts/ShipsModels0974.pak/default/Y-Wing.sss" [MT] Loading script "music/context.cfg" [MT] Loading sound "music/AstroPilot - Inverted Worlds.ogg" DONE RUNNING ENGINE ................... [00] Loading shader "system/shaders/mipmap_down.glsl" [00] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. [01] Loading shader "system/shaders/mipmap_down.glsl" [00] WARNING: Linking shader "system/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/mipmap_down.glsl": Fragment shader was successfully compiled to run on hardware. [00] Loading shader "system/shaders/mipmap_down_glow.glsl" [01] WARNING: Linking shader "system/shaders/mipmap_down.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. [01] Loading shader "system/shaders/mipmap_down_glow.glsl" [00] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "system/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] WARNING: Compiling shader "system/shaders/mipmap_down_glow.glsl": Fragment shader was successfully compiled to run on hardware. [01] WARNING: Linking shader "system/shaders/mipmap_down_glow.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] Loading shader "system/shaders/mipmap_down_norm.glsl" [00] Loading shader "system/shaders/mipmap_down_norm.glsl" [01] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/mipmap_down_norm.glsl": Fragment shader was successfully compiled to run on hardware. [01] WARNING: Linking shader "system/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] WARNING: Linking shader "system/shaders/mipmap_down_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [00] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [01] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Linking shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] WARNING: Compiling shader "system/shaders/mipmap_down_packed_norm.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "system/shaders/mipmap_down_packed_norm.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] Loading shader "system/shaders/bump_to_normal.glsl" [00] Loading shader "system/shaders/bump_to_normal.glsl" [01] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/bump_to_normal.glsl": Fragment shader was successfully compiled to run on hardware. [01] WARNING: Linking shader "system/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] WARNING: Linking shader "system/shaders/bump_to_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [00] Loading shader "system/shaders/bump_to_packed_normal.glsl" [01] Loading shader "system/shaders/bump_to_packed_normal.glsl" [00] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader was successfully compiled to run on hardware. [00] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. [01] WARNING: Compiling shader "system/shaders/bump_to_packed_normal.glsl": Fragment shader was successfully compiled to run on hardware. [00] WARNING: Linking shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [01] WARNING: Linking shader "system/shaders/bump_to_packed_normal.glsl": Vertex shader(s) linked, fragment shader(s) linked. [MT] Loading script "config/user.cfg" [MT] Creating planetary system of star "RS 8414-1796-6-2-908" [MT] Loading model "cache/models/galaxies/M33.gm" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/M33_small.png" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/M33_sys.jpg" [MT] Loading sysTexture "textures/galaxies/M33_sys.*" 12.000000 + 10.563354 [MT] Loading model "cache/models/galaxies/LMC.gm" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/LMC_small.png" [MT] Loading image "textures/galaxies/GalaxiesTex0974.pak/LMC_sys.jpg" [MT] Loading sysTexture "textures/galaxies/LMC_sys.*" 3.000000 + 0.868927 [01] Loading image "textures/galaxies/GalaxiesTex0974.pak/MilkyWay.png" [00] Loading model "cache/models/nebulae/M16.nm" [MT] Initializing planetary system of star "RS 8414-1796-6-2-908" [MT] Loading shader "cache/shaders/AMD_Context_4.1.10834_4.10/bin/planet_ecl_light1.bin"