GalaxyModel "Starwars" { UseForObject "Star Wars galaxy" Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.17, 0.08) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8) //SpriteObliquityZ 0.5 floatLOD 0 // 0 = false LODbase 1 FrontTexture "Starwars.*" SysTexture "Starwars_sys.*" FrontImage "Starwars_small.*" SideImage "Sa_side.*" emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.0, 0.0, 0.0) bParticleColor (1.0, 0.9, 0.7) BulgeRadius (1.0, 1.0, 1.0) emDetailR 1.0 emDetailZ 0.5 absDetailR 1.0 absDetailZ 0.5 bDetailR 0.75 bDetailZ 0.75 emParticleDispR 0.2 emParticleDispZ 0.2 absParticleDispR 0.2 absParticleDispZ 0.2 bParticleDispR 0.2 bParticleDispZ 0.2 emParticleSizeCenter 2.0 emParticleSizeEdge 1.7 absParticleSizeCenter 2.0 absParticleSizeEdge 1.5 bParticleSizeCenter 1.2 bParticleSizeEdge 2.0 emParticleMinBrightCenter 0.9 emParticleMinBrightEdge 0.1 absParticleMinBrightCenter 0.1 absParticleMinBrightEdge 0.1 bParticleMinBrightCenter 0.8 bParticleMinBrightEdge 0.3 emParticleBrightnessCenter 0.2 emParticleBrightnessEdge 1.0 absParticleBrightnessCenter 5.0 absParticleBrightnessEdge 0.5 bParticleBrightnessCenter 0.2 bParticleBrightnessEdge 0.05 }