SpaceEngine Version 0.9.7.3 beta STARTING Loading script "config/main.cfg" [MT] Loading script "config/universe.cfg" [MT] Loading script "config/user.cfg" [MT] Loading image "textures/common/splash10.jpg" [MT] 19 localizations found DONE INITIALIZING OPENGL [MT] Vendor: Intel [MT] Renderer: Intel(R) HD Graphics 4400 [MT] OpenGL version: 4.3.0 - Build 10.18.14.4222 [MT] GLSL version: 4.30 - Build 10.18.14.4222 [MT] Saving script "config/main.cfg" [MT] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Binary shader program supported [MT] Sync objects IGNORED [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 192 [MT] Max texture size: 16384 [MT] Max rectangle texture size: 16384 [MT] Max cubemap texture size: 16384 [MT] Max 3D texture size: 2048 [MT] Max viewport size: 16384 x 16384 [MT] Max anisotropy: 16 [MT] Max multisamples: 8 [MT] Draw buffers: 8 DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "music/sounds/default_button.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 4 [MT] Loader threads: 3 [MT] RAM granularty: 4 kb [MT] Total RAM: 4095 Mb [MT] Available RAM: 3912 Mb [MT] Physical VRAM: UNSUPPORTED [MT] Available VRAM: UNSUPPORTED [MT] Max. used VRAM: 2048 Mb [MT] Searching for pak files [MT] Loading "catalogs/Catalogs0973.pak": 2 folders, 9 files [MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files [MT] Loading "catalogs/CatalogsSW.pak": 0 folders, 26 files [MT] Loading "catalogs/StarTrek.pak": 2 folders, 12 files [MT] Loading "locale/Fonts.pak": 0 folders, 8 files [MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files [MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files [MT] Loading "system/shaders.pak": 1 folders, 121 files [MT] Loading "textures/common/CommonTex0973.pak": 0 folders, 15 files [MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files [MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files [MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files [MT] Loading "textures/planets/PlanetsTex0973.pak": 56 folders, 5114 files [MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files [MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files [MT] Total: 39688 files in 15 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT [MT] Oculus Rift HMD not detected, using virtual debug HMD [MT] Display device: [MT] Product name: Oculus Rift DK1 [MT] Manufacturer: Oculus VR [MT] Display resolution: 1280 x 800 [MT] Render resolution: 2242 x 1553 [MT] Default FOV: 129.872 [MT] Maximum FOV: 149.937 [MT] Interpup. distance: 6.4 [MT] Loading shader "system/shaders/3D_oculus_mesh.glsl" [MT] Loading shader "system/shaders/3D_oculus_mesh_chrom.glsl" [MT] Loading shader "system/shaders/3D_oculus_mesh_gui.glsl" [MT] Loading shader "system/shaders/3D_oculus_gui.glsl" [MT] Loading shader "system/shaders/3D_oculus_chrom_gui.glsl" DONE INITIALIZING ENGINE [MT] Loading script "config/user.cfg" [MT] Loading shader "system/shaders/hdr_down.glsl" [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl" [MT] Loading shader "system/shaders/hdr_tone.glsl" [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl" [MT] Loading shader "system/shaders/hdr_tone_luma.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" [MT] Loading shader "system/shaders/proj_fisheye.glsl" [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl" [MT] Loading shader "system/shaders/3D_interlace_ver.glsl" [MT] Loading shader "system/shaders/3D_interlace_hor.glsl" [MT] Loading shader "system/shaders/3D_shutter.glsl" [MT] Loading shader "system/shaders/3D_anaglyph.glsl" [MT] Loading shader "system/shaders/hdr_copy.glsl" [MT] Loading shader "system/shaders/hdr_copy_cube.glsl" [MT] Loading shader "system/shaders/fxaa.glsl" [MT] Loading shader "system/shaders/fxaa_lum.glsl" [MT] Loading script "models/galaxies/Models.cfg" [MT] Initializing galaxies models [MT] Loading script "models/nebulae/Models.cfg" [MT] Initializing nebulae models [MT] Loading script "models/atmospheres/Atmospheres.pak/atmospheres.cfg" [MT] Loading shader "system/shaders/atmo_transm.glsl" [MT] Loading shader "system/shaders/blackhole_disk.glsl" [MT] Loading shader "system/shaders/blackhole_warp.glsl" [MT] Loading shader "system/shaders/ship_warp.glsl" [MT] Loading shader "system/shaders/get_pixel.glsl" [MT] Loading shader "system/shaders/sun_flare_mark.glsl" [MT] Loading shader "system/shaders/sun_flare_conv.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl" [MT] Loading shader "system/shaders/billboard.glsl" [MT] Loading shader "system/shaders/mipmap_down.glsl" [MT] Loading shader "system/shaders/mipmap_down_glow.glsl" [MT] Loading shader "system/shaders/mipmap_down_norm.glsl" [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [MT] Loading shader "system/shaders/bump_to_normal.glsl" [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl" [MT] Loading shader "system/shaders/tg_sun_height.glsl" [MT] Saving shader "cache/shaders/bin/tg_sun_height.bin" [MT] Loading shader "system/shaders/tg_sun_color.glsl" [MT] Saving shader "cache/shaders/bin/tg_sun_color.bin" [MT] Loading shader "system/shaders/tg_sun_glow.glsl" [MT] Saving shader "cache/shaders/bin/tg_sun_glow.bin" [MT] Loading shader "system/shaders/tg_terra_height.glsl" [MT] Saving shader "cache/shaders/bin/tg_terra_height.bin" [MT] Loading shader "system/shaders/tg_terra_color.glsl" [MT] Saving shader "cache/shaders/bin/tg_terra_color.bin" [MT] Loading shader "system/shaders/tg_terra_glow.glsl" [MT] Saving shader "cache/shaders/bin/tg_terra_glow.bin" [MT] Loading shader "system/shaders/tg_selena_height.glsl" [MT] Saving shader "cache/shaders/bin/tg_selena_height.bin" [MT] Loading shader "system/shaders/tg_selena_color.glsl" [MT] Saving shader "cache/shaders/bin/tg_selena_color.bin" [MT] Loading shader "system/shaders/tg_selena_glow.glsl" [MT] Saving shader "cache/shaders/bin/tg_selena_glow.bin" [MT] Loading shader "system/shaders/tg_asteroid_height.glsl" [MT] Saving shader "cache/shaders/bin/tg_asteroid_height.bin" [MT] Loading shader "system/shaders/tg_asteroid_color.glsl" [MT] Saving shader "cache/shaders/bin/tg_asteroid_color.bin" [MT] Loading shader "system/shaders/tg_asteroid_glow.glsl" [MT] Saving shader "cache/shaders/bin/tg_asteroid_glow.bin" [MT] Loading shader "system/shaders/tg_clouds_height.glsl" [MT] ERROR: Compiling shader "system/shaders/tg_clouds_height.glsl": ERROR: 0:2433: 'Cell2NoiseVec' : no matching overloaded function found (using implicit conversion) ERROR: 0:2433: 'xyz' : field selection requires structure, vector, or matrix on left hand side [MT] ERROR: Linking shader "system/shaders/tg_clouds_height.glsl": Attached fragment shader is not compiled. [MT] Procedural generator shaders loaded in 3862.751 ms [MT] Loading image "textures/common/CommonTexSE.pak/planet_atlas.png" [MT] Loading script "textures/common/CommonTex0973.pak/atlas.cfg" [MT] Loading script "textures/common/palette.cfg" [MT] Loading image "textures/common/CommonTexSE.pak/particle.png" [MT] Loading shader "system/shaders/particle.glsl" DONE INITIALIZING ENGINE DONE CLOSING LOADER [MT] Waiting until loader tasks completed DONE FINISHED