SpaceEngine Version 0.9.7.4 beta STARTING Loading script "config/main.cfg" [MT] Loading script "config/universe.cfg" [MT] Loading script "config/user.cfg" [MT] Loading image "textures/common/splash05.jpg" [MT] 19 localizations found DONE INITIALIZING OPENGL [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce G210/PCI/SSE2 [MT] Driver version: 3.3.0 [MT] OpenGL version: 3.3.0 [MT] GLSL version: 3.30 NVIDIA via Cg compiler [MT] Saving script "config/main.cfg" [MT] Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Binary shader program supported [MT] Sync objects supported [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 96 [MT] Max texture size: 8192 [MT] Max rectangle texture size: 8192 [MT] Max cubemap texture size: 8192 [MT] Max 3D texture size: 2048 [MT] Max viewport size: 8192 x 8192 [MT] Max anisotropy: 16 [MT] Max multisamples: 16 [MT] Draw buffers: 8 DONE INITIALIZING OPENAL [MT] ERROR: InitSound(): Default sound device not present INITIALIZING LOADER [MT] Number of CPUs: 4 [MT] Loader threads: 2 [MT] RAM granularty: 4 kb [MT] Total RAM: 2047 Mb [MT] Available RAM: 1864 Mb [MT] Physical VRAM: 1024 Mb [MT] Available VRAM: 852 Mb [MT] Max. used VRAM: 1536 Mb [MT] Searching for pak files [MT] Change in pak files detected - rebuilding the virtual filesystem [MT] Loading "catalogs/Catalogs0973.pak": 2 folders, 9 files [MT] Loading "catalogs/Catalogs0974.pak": 2 folders, 6 files [MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 27 files [MT] Loading "locale/Fonts.pak": 0 folders, 8 files [MT] Loading "models/Spacecrafts0974.pak": 3 folders, 33 files [MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 48 files [MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files [MT] Loading "system/shaders.pak": 1 folders, 118 files [MT] Loading "textures/common/CommonTex0973.pak": 0 folders, 15 files [MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files [MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files [MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files [MT] Loading "textures/planets/PlanetsTex0973.pak": 56 folders, 5114 files [MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files [MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files [MT] Total: 39727 files in 15 pak files [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT [MT] Oculus Rift HMD not detected, using virtual debug HMD [MT] Display device: [MT] Product name: Oculus Rift DK1 [MT] Manufacturer: Oculus VR [MT] Display resolution: 1280 x 800 [MT] Render resolution: 2242 x 1553 [MT] Default FOV: 129.872 [MT] Maximum FOV: 149.937 [MT] Interpup. distance: 6.4 [MT] Loading shader "system/shaders/3D_oculus_mesh.glsl" [MT] Loading shader "system/shaders/3D_oculus_mesh_chrom.glsl" [MT] Loading shader "system/shaders/3D_oculus_mesh_gui.glsl" [MT] Loading shader "system/shaders/3D_oculus_gui.glsl" [MT] Loading shader "system/shaders/3D_oculus_chrom_gui.glsl" DONE INITIALIZING ENGINE [MT] Loading script "config/user.cfg" [MT] Loading shader "system/shaders/hdr_down.glsl" [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl" [MT] Loading shader "system/shaders/hdr_tone.glsl" [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl" [MT] Loading shader "system/shaders/hdr_tone_luma.glsl" [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl" [MT] Loading shader "system/shaders/hdr_add_bloom.glsl" [MT] Loading shader "system/shaders/proj_fisheye.glsl" [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" [MT] Loading shader "system/shaders/3D_interlace.glsl" [MT] Loading shader "system/shaders/3D_shutter.glsl" [MT] Loading shader "system/shaders/3D_anaglyph.glsl" [MT] Loading shader "system/shaders/hdr_copy.glsl" [MT] Loading shader "system/shaders/hdr_copy_cube.glsl" [MT] WARNING: Linking shader "system/shaders/hdr_copy_cube.glsl": Fragment info ------------- 0(28) : warning C7050: "v" might be used before being initialized [MT] Loading shader "system/shaders/fxaa.glsl" [MT] Loading shader "system/shaders/fxaa_lum.glsl" [MT] Loading script "models/galaxies/Models.cfg" [MT] Initializing galaxies models [MT] Loading script "models/nebulae/Models.cfg" [MT] Initializing nebulae models [MT] Loading script "models/atmospheres/Atmospheres.pak/atmospheres.cfg" [MT] Loading shader "system/shaders/atmo_transm.glsl" [MT] Loading shader "system/shaders/blackhole_disk.glsl" [MT] Loading shader "system/shaders/blackhole_warp.glsl" [MT] Loading shader "system/shaders/ship_warp.glsl" [MT] Loading shader "system/shaders/get_pixel.glsl" [MT] Loading shader "system/shaders/sun_flare_mark.glsl" [MT] Loading shader "system/shaders/sun_flare_conv.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost.glsl" [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl" [MT] Loading shader "system/shaders/billboard.glsl" [MT] Loading shader "system/shaders/mipmap_down.glsl" [MT] Loading shader "system/shaders/mipmap_down_glow.glsl" [MT] Loading shader "system/shaders/mipmap_down_norm.glsl" [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl" [MT] Loading shader "system/shaders/bump_to_normal.glsl" [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl" [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl" [MT] Loading shader "system/shaders/tg_sun_height.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_sun_height.bin" [MT] Loading shader "system/shaders/tg_sun_color.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_sun_color.bin" [MT] Loading shader "system/shaders/tg_sun_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_sun_glow.bin" [MT] Loading shader "system/shaders/tg_terra_height.glsl" [MT] WARNING: Linking shader "system/shaders/tg_terra_height.glsl": Fragment info ------------- 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_terra_height.bin" [MT] Loading shader "system/shaders/tg_terra_color.glsl" [MT] WARNING: Linking shader "system/shaders/tg_terra_color.glsl": Fragment info ------------- 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_terra_color.bin" [MT] Loading shader "system/shaders/tg_terra_glow.glsl" [MT] WARNING: Linking shader "system/shaders/tg_terra_glow.glsl": Fragment info ------------- 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_terra_glow.bin" [MT] Loading shader "system/shaders/tg_selena_height.glsl" [MT] WARNING: Linking shader "system/shaders/tg_selena_height.glsl": Fragment info ------------- 0(2120) : warning C7050: "mareFloor" might be used before being initialized 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_selena_height.bin" [MT] Loading shader "system/shaders/tg_selena_color.glsl" [MT] WARNING: Linking shader "system/shaders/tg_selena_color.glsl": Fragment info ------------- 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_selena_color.bin" [MT] Loading shader "system/shaders/tg_selena_glow.glsl" [MT] WARNING: Linking shader "system/shaders/tg_selena_glow.glsl": Fragment info ------------- 0(1787) : warning C7050: "craterRoundDist" might be used before being initialized [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_selena_glow.bin" [MT] Loading shader "system/shaders/tg_asteroid_height.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_asteroid_height.bin" [MT] Loading shader "system/shaders/tg_asteroid_color.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_asteroid_color.bin" [MT] Loading shader "system/shaders/tg_asteroid_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_asteroid_glow.bin" [MT] Loading shader "system/shaders/tg_clouds_height.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_clouds_height.bin" [MT] Loading shader "system/shaders/tg_clouds_color.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_clouds_color.bin" [MT] Loading shader "system/shaders/tg_clouds_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_3.3.0_3.3.0_3.30/bin/tg_clouds_glow.bin" [MT] Loading shader "system/shaders/tg_gasgiant_height.glsl" [MT] ERROR: Compiling shader "system/shaders/tg_gasgiant_height.glsl": 0(2377) : error C1104: too many parameters in function call [MT] ERROR: Linking shader "system/shaders/tg_gasgiant_height.glsl": Fragment info ------------- 0(2377) : error C1104: too many parameters in function call [MT] Procedural generator shaders loaded in 5542.177 ms [MT] Loading image "textures/common/CommonTexSE.pak/planet_atlas.png" [MT] Loading script "textures/common/CommonTex0973.pak/atlas.cfg" [MT] Loading script "textures/common/CommonTexSE.pak/palette.cfg" [MT] Loading image "textures/common/CommonTexSE.pak/particle.png" [MT] Loading shader "system/shaders/particle.glsl" DONE INITIALIZING ENGINE DONE CLOSING LOADER [MT] Waiting until loader tasks are complete DONE FINISHED