SpaceEngine Version 0.9.7.0 beta STARTING Loading script "config/main.cfg" Loading script "config/universe.cfg" Loading script "config/user.cfg" Loading image "textures/common/splash03.jpg" DONE INITIALIZING OPENGL Vendor: NVIDIA Corporation Renderer: GeForce 6150SE nForce 430/integrated/SSE2 OpenGL version: 2.1.2 GLSL version: 1.20 NVIDIA via Cg compiler CRITICAL ERROR: Old OpenGL version (2.1.2). Ignoring and continue startup. CRITICAL ERROR: Old GLSL version (2.1.2). Ignoring and continue startup. Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Framebuffer objects supported Half float supported Floating-point pixel format: GL_RGBA16F_ARB 3D textures supported Binary shader program IGNORED Max combined texture image units: 20 Max texture size: 4096 Max rectangle texture size: 4096 Max cubemap texture size: 4096 Max 3D texture size: 512 Max anisotropy: 16 Draw buffers: 4 DONE INITIALIZING OPENAL Vendor: Creative Labs Inc. Renderer: Software OpenAL Version: OpenAL 1.0 OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 ALC Default device specifier: DirectSound3D ALC Device specifier: DirectSound ALC Extensions: DONE INITIALIZING LOADER Number of CPUs: 1 Loader threads: 2 RAM granularty: 4 kb Total RAM: 4095 Mb Available RAM: 3922 Mb Startup video memory detection disabled, value 2048 Mb from config will be used Dynamic video memory detection disabled DONE INITIALIZING ENGINE Loading shader "system/shaders/hdr_down4.glsl" Loading shader "system/shaders/hdr_bloom.glsl" Loading shader "system/shaders/hdr_tone_alpha.glsl" Loading shader "system/shaders/hdr_tone.glsl" Loading shader "system/shaders/hdr_tone_luma.glsl" Loading shader "system/shaders/hdr_tone_bloom.glsl" Loading shader "system/shaders/hdr_tone_bloom_luma.glsl" Loading shader "system/shaders/proj_fisheye.glsl" Loading shader "system/shaders/fxaa.glsl" 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40 0(288) : error C5060: out can't be used with non-varying pos 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40 0(313) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(314) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(315) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(316) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(333) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(334) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(335) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(336) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" ERROR: Vertex info ----------- 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40 0(288) : error C5060: out can't be used with non-varying pos Fragment info ------------- 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40 0(313) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(314) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(315) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(316) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(333) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(334) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(335) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(336) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" Loading shader "system/shaders/fxaa_lum.glsl" 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40 0(288) : error C5060: out can't be used with non-varying pos 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40 0(321) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(322) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(323) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(324) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(341) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(342) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(343) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(344) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" ERROR: Vertex info ----------- 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40 0(288) : error C5060: out can't be used with non-varying pos Fragment info ------------- 0(20) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40 0(321) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(322) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(323) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(324) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(341) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(342) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(343) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" 0(344) : error C1115: unable to find compatible overloaded function "texture2DRectOffset(sampler2DRect, vec2, ivec2)" Loading script "config/user.cfg" Loading script "models/galaxies/Models.cfg" Initializing galaxies models Loading script "models/nebulae/Models.cfg" Initializing nebulae models Loading script "models/atmospheres/atmospheres.cfg" Loading shader "system/shaders/atmo_transmittance.glsl" 0(201) : error C7532: global function isnan requires "#version 130" or later ERROR: Fragment info ------------- 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "system/shaders/get_pixel.glsl" Loading shader "system/shaders/billboard.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/blackhole.glsl" Loading shader "system/shaders/ship_warp.glsl" Loading shader "system/shaders/sun_flare_conv.glsl" Loading shader "system/shaders/sun_flare_post.glsl" Loading image "textures/common/notex.png" Loading image "textures/common/cursor.png" Loading image "textures/common/interface.png" Loading image "locale/win1252-font.png" Loading script "locale/win1252-font.cfg" Loading image "locale/eng-menu.png" Loading image "textures/common/exitscreen.jpg" Loading shader "system/shaders/mipmap_copy.glsl" Loading shader "system/shaders/mipmap_down.glsl" Loading shader "system/shaders/mipmap_down_norm.glsl" Loading shader "system/shaders/bump_to_normal.glsl" Loading shader "system/shaders/bump_to_packed_normal.glsl" Loading shader "system/shaders/tg_spiral_galaxy.glsl" 0(318) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(318) : error C1101: ambiguous overloaded function reference "min(int, int)" (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float) (0) : vec4 min(vec4, float) (0) : vec3 min(vec3, float) (0) : vec2 min(vec2, float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float) (0) : float min(float, float) 0(319) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(499) : error C1115: unable to find compatible overloaded function "mix(vec3, vec3, bvec3)" ERROR: Fragment info ------------- 0(318) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(318) : error C1101: ambiguous overloaded function reference "min(int, int)" (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float) (0) : vec4 min(vec4, float) (0) : vec3 min(vec3, float) (0) : vec2 min(vec2, float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float) (0) : float min(float, float) 0(319) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(499) : error C1115: unable to find compatible overloaded function "mix(vec3, vec3, bvec3)" Loading shader "system/shaders/tg_sun_height.glsl" 0(318) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(318) : error C1101: ambiguous overloaded function reference "min(int, int)" (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float) (0) : vec4 min(vec4, float) (0) : vec3 min(vec3, float) (0) : vec2 min(vec2, float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float) (0) : float min(float, float) 0(319) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(499) : error C1115: unable to find compatible overloaded function "mix(vec3, vec3, bvec3)" ERROR: Fragment info ------------- 0(318) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(318) : error C1101: ambiguous overloaded function reference "min(int, int)" (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec4 min(lowp vec4, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec3 min(lowp vec3, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp vec2 min(lowp vec2, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec4 min(mediump vec4, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec3 min(mediump vec3, mediump float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump vec2 min(mediump vec2, mediump float) (0) : vec4 min(vec4, float) (0) : vec3 min(vec3, float) (0) : vec2 min(vec2, float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf lowp float min(lowp float, lowp float) (0) : ps gp5 gp4 cp50 fp50 vp50 gp50 cpf fpf vpf gpf mediump float min(mediump float, mediump float) (0) : float min(float, float) 0(319) : error C7548: '' requires "#extension GL_EXT_gpu_shader4 : enable" before use 0(499) : error C1115: unable to find compatible overloaded function "mix(vec3, vec3, bvec3)" Procedural generator shaders loaded in 334.134 ms Create shader "cache/shaders/glsl/planet_light1.glv" Loading shader "cache/shaders/glsl/planet_light1.glv" Create shader "cache/shaders/glsl/planet_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glf" Create shader "cache/shaders/glsl/planet_diff_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glf" Create shader "cache/shaders/glsl/planet_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Create shader "cache/shaders/glsl/planet_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_light1.glf" Create shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Create shader "cache/shaders/glsl/planet_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_bump_light1.glv" Create shader "cache/shaders/glsl/planet_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_light1.glv" Create shader "cache/shaders/glsl/planet_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_light1.glv" Create shader "cache/shaders/glsl/planet_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_atm_sun_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_light1.glv" Create shader "cache/shaders/glsl/planet_diff_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_atm_sun_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv" Create shader "cache/shaders/glsl/planet_diff_bump_atm_sun_light1.glf" Loading shader "cache/shaders/glsl/planet_diff_bump_atm_sun_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Create shader "cache/shaders/glsl/water_light1.glv" Loading shader "cache/shaders/glsl/water_light1.glv" Create shader "cache/shaders/glsl/water_light1.glf" Loading shader "cache/shaders/glsl/water_light1.glf" Loading shader "cache/shaders/glsl/water_light1.glv" Create shader "cache/shaders/glsl/water_atm_light1.glf" Loading shader "cache/shaders/glsl/water_atm_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Create shader "cache/shaders/glsl/sky_light1.glv" Loading shader "cache/shaders/glsl/sky_light1.glv" Create shader "cache/shaders/glsl/sky_light1.glf" Loading shader "cache/shaders/glsl/sky_light1.glf" 0(201) : error C7532: global function isnan requires "#version 130" or later Create shader "cache/shaders/glsl/rings_light1.glv" Loading shader "cache/shaders/glsl/rings_light1.glv" Create shader "cache/shaders/glsl/rings_light1.glf" Loading shader "cache/shaders/glsl/rings_light1.glf" Create shader "cache/shaders/glsl/spacecraft_diff_light0.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glv" Create shader "cache/shaders/glsl/spacecraft_diff_light0.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glf" Create shader "cache/shaders/glsl/spacecraft_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_light1.glv" Create shader "cache/shaders/glsl/spacecraft_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_light1.glf" Create shader "cache/shaders/glsl/spacecraft_diff_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv" Create shader "cache/shaders/glsl/spacecraft_diff_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glf" Create shader "cache/shaders/glsl/spacecraft_bump_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glv" Create shader "cache/shaders/glsl/spacecraft_bump_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glf" Create shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv" Create shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glv" Create shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glv" Create shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf" Loading shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf" Loading shader "system/shaders/particle.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color DONE LOADING GALAXIES Loading image "textures/common/gal_part.png" Loading image "textures/common/sprites_gal.png" Loading image "textures/common/galaxy_bulge.png" Loading shader "system/shaders/clusneb_particle.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/clusneb_particle_point.glsl" 0(12) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(12) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/galaxy_particle.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/galaxy_particle_point.glsl" 0(12) : error C5060: out can't be used with non-varying Color 0(35) : error C7532: global function isinf requires "#version 130" or later ERROR: Vertex info ----------- 0(12) : error C5060: out can't be used with non-varying Color 0(35) : error C7532: global function isinf requires "#version 130" or later Loading shader "system/shaders/galaxy_map.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/galaxy_map_line.glsl" 0(14) : error C5060: out can't be used with non-varying color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying color Loading shader "system/shaders/galaxy_plane.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying PixPos ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying PixPos Loading shader "system/shaders/galaxy_plane_map.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying PixPos ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying PixPos Loading shader "system/shaders/galaxy_bulge.glsl" 0(14) : error C5060: out can't be used with non-varying VertPos ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying VertPos Loading shader "system/shaders/galaxy_bulge_map.glsl" 0(14) : error C5060: out can't be used with non-varying VertPos 0(15) : error C5060: out can't be used with non-varying fade ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying VertPos 0(15) : error C5060: out can't be used with non-varying fade Loading shader "system/shaders/galaxy_model.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/galaxy_model_map.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color Loading galaxies catalogs Loading script "catalogs/galaxies/galaxies10k.sc" Building galaxies octree DONE LOADING CLUSTERS Loading clusters catalogs Loading script "catalogs/clusters/clusters_open_named.sc" Loading script "catalogs/clusters/clusters_open.sc" Loading script "catalogs/clusters/clusters_globular.sc" DONE LOADING NEBULAE Loading nebulae catalogs Loading script "catalogs/nebulae/nebulae_MilkyWay.sc" DONE LOADING STARS Loading image "textures/common/star_part.png" Loading image "textures/common/star_flare.png" Loading image "textures/common/corona00.dds" Loading image "textures/common/corona01.dds" Loading image "textures/common/corona02.dds" Loading image "textures/common/corona03.dds" Loading image "textures/common/corona04.dds" Loading image "textures/common/corona05.dds" Loading image "textures/common/corona06.dds" Loading image "textures/common/corona07.dds" Loading image "textures/common/corona08.dds" Loading image "textures/common/corona09.dds" Loading shader "system/shaders/star.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_blur.glsl" 0(15) : error C5060: out can't be used with non-varying TexCoord 0(16) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(15) : error C5060: out can't be used with non-varying TexCoord 0(16) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_point.glsl" 0(13) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_point_blur.glsl" 0(13) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_flare.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_map.glsl" 0(15) : error C5060: out can't be used with non-varying TexCoord 0(16) : error C5060: out can't be used with non-varying ColBright ERROR: Vertex info ----------- 0(15) : error C5060: out can't be used with non-varying TexCoord 0(16) : error C5060: out can't be used with non-varying ColBright Loading shader "system/shaders/star_map_line.glsl" 0(14) : error C5060: out can't be used with non-varying color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying color Loading star catalogs Loading stars catalogs Loading script "catalogs/stars/BinStars.sc" Loading script "catalogs/stars/Stars.sc" Loading script "catalogs/stars/ExoPlanetsSuns.sc" Loading star catalog "catalogs/stars/stars120k.dat" Binary catalog: 112524 stars Text catalog(s): 725 stars Total: 113249 stars Loading script "catalogs/stars/stars120k.txt" Removing duplicate stars Duplicate stars: 367 Removed stars: 8 Building stars octree DONE LOADING PLANETS Loading image "textures/common/aurora_part.png" Loading shader "system/shaders/corona_plane.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying PixPos ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying PixPos Loading shader "system/shaders/comet_tail.glsl" 0(17) : error C5060: out can't be used with non-varying FragPos 0(18) : error C5060: out can't be used with non-varying TexCoord 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying SpriteSize ERROR: Vertex info ----------- 0(17) : error C5060: out can't be used with non-varying FragPos 0(18) : error C5060: out can't be used with non-varying TexCoord 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying SpriteSize Loading shader "system/shaders/aurora.glsl" 0(17) : error C5060: out can't be used with non-varying FragPos 0(18) : error C5060: out can't be used with non-varying TexCoord 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying SpriteSize ERROR: Vertex info ----------- 0(17) : error C5060: out can't be used with non-varying FragPos 0(18) : error C5060: out can't be used with non-varying TexCoord 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying SpriteSize Loading planets catalogs Loading script "catalogs/planets/BinStars.sc" Loading script "catalogs/planets/Stars.sc" Loading script "catalogs/planets/SolarSys.sc" Loading script "catalogs/planets/SmallMoons.sc" Loading script "catalogs/planets/Asteroids.sc" Loading script "catalogs/planets/KuiperBelt.sc" Loading script "catalogs/planets/Comets.sc" Loading script "catalogs/planets/ExoPlanets.sc" DONE LOADING SPACECRAFTS Loading spacecrafts Loading script "config/spacecrafts.cfg" DONE BUILDING DATABASE Loading local database Loading script "locale/eng-db.cfg" DONE INITIALIZING CLUSTERS Initializing catalog clusters parameters Initializing clusters models Loading shader "system/shaders/cluster_particle.glsl" 0(12) : error C5060: out can't be used with non-varying TexCoord 0(13) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(12) : error C5060: out can't be used with non-varying TexCoord 0(13) : error C5060: out can't be used with non-varying Color DONE INITIALIZING NEBULAE Initializing catalog nebulae parameters Loading shader "system/shaders/nebula_model.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/nebula_model_light1.glsl" 0(16) : error C5060: out can't be used with non-varying VertPos 0(17) : error C5060: out can't be used with non-varying TexCoord 0(18) : error C5060: out can't be used with non-varying Normal 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(16) : error C5060: out can't be used with non-varying VertPos 0(17) : error C5060: out can't be used with non-varying TexCoord 0(18) : error C5060: out can't be used with non-varying Normal 0(19) : error C5060: out can't be used with non-varying Color 0(20) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_light2.glsl" 0(19) : error C5060: out can't be used with non-varying VertPos 0(20) : error C5060: out can't be used with non-varying TexCoord 0(21) : error C5060: out can't be used with non-varying Normal 0(22) : error C5060: out can't be used with non-varying Color 0(23) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(19) : error C5060: out can't be used with non-varying VertPos 0(20) : error C5060: out can't be used with non-varying TexCoord 0(21) : error C5060: out can't be used with non-varying Normal 0(22) : error C5060: out can't be used with non-varying Color 0(23) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_light3.glsl" 0(20) : error C5060: out can't be used with non-varying VertPos 0(21) : error C5060: out can't be used with non-varying TexCoord 0(22) : error C5060: out can't be used with non-varying Normal 0(23) : error C5060: out can't be used with non-varying Color 0(24) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(20) : error C5060: out can't be used with non-varying VertPos 0(21) : error C5060: out can't be used with non-varying TexCoord 0(22) : error C5060: out can't be used with non-varying Normal 0(23) : error C5060: out can't be used with non-varying Color 0(24) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_light4.glsl" 0(21) : error C5060: out can't be used with non-varying VertPos 0(22) : error C5060: out can't be used with non-varying TexCoord 0(23) : error C5060: out can't be used with non-varying Normal 0(24) : error C5060: out can't be used with non-varying Color 0(25) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(21) : error C5060: out can't be used with non-varying VertPos 0(22) : error C5060: out can't be used with non-varying TexCoord 0(23) : error C5060: out can't be used with non-varying Normal 0(24) : error C5060: out can't be used with non-varying Color 0(25) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_map.glsl" 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(14) : error C5060: out can't be used with non-varying TexCoord 0(15) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/nebula_model_map_light1.glsl" 0(19) : error C5060: out can't be used with non-varying VertPos 0(20) : error C5060: out can't be used with non-varying TexCoord 0(21) : error C5060: out can't be used with non-varying Normal 0(22) : error C5060: out can't be used with non-varying Color 0(23) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(19) : error C5060: out can't be used with non-varying VertPos 0(20) : error C5060: out can't be used with non-varying TexCoord 0(21) : error C5060: out can't be used with non-varying Normal 0(22) : error C5060: out can't be used with non-varying Color 0(23) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_map_light2.glsl" 0(20) : error C5060: out can't be used with non-varying VertPos 0(21) : error C5060: out can't be used with non-varying TexCoord 0(22) : error C5060: out can't be used with non-varying Normal 0(23) : error C5060: out can't be used with non-varying Color 0(24) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(20) : error C5060: out can't be used with non-varying VertPos 0(21) : error C5060: out can't be used with non-varying TexCoord 0(22) : error C5060: out can't be used with non-varying Normal 0(23) : error C5060: out can't be used with non-varying Color 0(24) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_map_light3.glsl" 0(21) : error C5060: out can't be used with non-varying VertPos 0(22) : error C5060: out can't be used with non-varying TexCoord 0(23) : error C5060: out can't be used with non-varying Normal 0(24) : error C5060: out can't be used with non-varying Color 0(25) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(21) : error C5060: out can't be used with non-varying VertPos 0(22) : error C5060: out can't be used with non-varying TexCoord 0(23) : error C5060: out can't be used with non-varying Normal 0(24) : error C5060: out can't be used with non-varying Color 0(25) : error C5060: out can't be used with non-varying BurnFade Loading shader "system/shaders/nebula_model_map_light4.glsl" 0(22) : error C5060: out can't be used with non-varying VertPos 0(23) : error C5060: out can't be used with non-varying TexCoord 0(24) : error C5060: out can't be used with non-varying Normal 0(25) : error C5060: out can't be used with non-varying Color 0(26) : error C5060: out can't be used with non-varying BurnFade ERROR: Vertex info ----------- 0(22) : error C5060: out can't be used with non-varying VertPos 0(23) : error C5060: out can't be used with non-varying TexCoord 0(24) : error C5060: out can't be used with non-varying Normal 0(25) : error C5060: out can't be used with non-varying Color 0(26) : error C5060: out can't be used with non-varying BurnFade DONE INITIALIZING GALAXIES Creating galaxy model "cache/models/galaxies/MilkyWay.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/MilkyWay_small.png" Loading image "textures/galaxies/Sc_side.png" Saving model "cache/models/galaxies/MilkyWay.gm" Loading image "textures/galaxies/MilkyWay_small.png" Loading image "textures/galaxies/MilkyWay_sys.jpg" Creating subsystems of galaxy "Milky Way" DONE INITIALIZING PLANETS Initializing planets hierarchy DONE INITIALIZING STARS DONE INITIALIZING ENGINE Loading shader "system/shaders/fbo_draw.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord Loading shader "system/shaders/body_particle.glsl" 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(13) : error C5060: out can't be used with non-varying TexCoord 0(14) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/body_particle_point.glsl" 0(12) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(12) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/body_flare.glsl" 0(12) : error C5060: out can't be used with non-varying TexCoord 0(13) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(12) : error C5060: out can't be used with non-varying TexCoord 0(13) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/point_marker.glsl" 0(11) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(11) : error C5060: out can't be used with non-varying Color Loading shader "system/shaders/orbit_map.glsl" 0(10) : error C5060: out can't be used with non-varying Vertex 0(11) : error C5060: out can't be used with non-varying Color ERROR: Vertex info ----------- 0(10) : error C5060: out can't be used with non-varying Vertex 0(11) : error C5060: out can't be used with non-varying Color Loading script "config/keys.cfg" Loading script "textures/flares/AstroNiki2 flares.cfg" Loading script "textures/flares/AstroNiki ghosts.cfg" Loading script "config/places.cfg" Loading script "config/journal.cfg" DONE RUNNING ENGINE ................... Loading script "config/user.cfg" Creating planetary system of star RS 8404-1796-9-1283-105 Seed = -269429755 647 objects generated Creating galaxy model "cache/models/galaxies/M31.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/M31_small.png" Loading image "textures/galaxies/Sc_side.png" Saving model "cache/models/galaxies/M31.gm" Loading image "textures/galaxies/M31_small.png" Loading image "textures/galaxies/M31_sys.jpg" Creating galaxy model "cache/models/galaxies/LMC.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/LMC_small.png" Loading image "textures/galaxies/LMC_side.png" Saving model "cache/models/galaxies/LMC.gm" Loading image "textures/galaxies/LMC_small.png" Loading image "textures/galaxies/LMC_sys.png" Creating galaxy model "cache/models/galaxies/SMC.gm" Loading script "models/galaxies/Models.cfg" Loading image "textures/galaxies/SMC_small.png" Loading image "textures/galaxies/SMC_side.png" Saving model "cache/models/galaxies/SMC.gm" Loading image "textures/galaxies/SMC_small.png" Loading image "textures/galaxies/SMC_sys.jpg" Creating planetary system of star "Sol" Seed = 0 509 objects found in catalog Loading shader "system/shaders/bump_to_normal.glsl" Loading shader "system/shaders/bump_to_normal.glsl"