A full list of SE console commands and variables ======== console commands ======== Run scriptname Break Screenshot ScreenshotHUD Quit Exit Select Earth Center Earth Goto Earth GotoFast Earth GotoCenter Earth Land 0.1 LandTo 60.2 28.3 0.1 Follow Earth SyncRot Earth Free Track Earth Untrack SetMoveMove 2 SetSpeed 25.3 StopMove StopRot StopTime StartTime TimeScale 10 Time Current Time 2012.04.09 16:00:00 Wait 3.0 Print Hello World! Echo on Echo off Show planets Show stars Show clusters Show nebulae Show galaxies Show atmo Show atmospheres Show clouds Show aurora Show water Show comettails Show orbits Show vectors Show pointer Show velvector Show grid Show labels Show markers Hide planets Hide stars Hide clusters Hide nebulae Hide galaxies Hide atmo Hide atmospheres Hide clouds Hide water Hide aurora Hide comettails Hide orbits Hide vectors Hide pointer Hide velvector Hide grid Hide labels Hide markers Enable RealSunBright Enable RealPlanBright Enable Eclipses Enable PlanetShine Enable AtmoExtinction Enable LensFlares Enable 3DWater Enable AtmoAbloveWater Enable SkyRingsShadows Disable RealSunBright Disable RealPlanBright Disable Eclipses Disable PlanetShine Disable AtmoExtinction Disable LensFlares Disable 3DWater Disable AtmoAbloveWater Disable SkyRingsShadows Scene universe Scene space Scene map Map v1dm6.map SavePNG path/texture.ext SaveTGA path/texture.ext SaveJPG path/texture.ext SaveDDS path/texture.ext SaveTIF path/texture.ext dbSort none dbSort name dbSort locname dbSort parname dbSort parlocname Set SetU Reset Get ======== variables list ======== ======== bool variables ======== BuildingCollision ShowBuildingOctree ShowBuildingPolys ShowBuildingLines ShowBuildingVerts TestBuildingOctree TestBuildingDraw DrawBuildingLightRadius LandFiltNearest LandProcDetail LandReverseLoading LandVSFetching NebulaLighting NoClip Gravity ======== int variables ======== testInt BuildingTestBrush BuildingTestPoly BuildingTestLeaf BuildingCollisionSteps PlanetHeightmapFormat ======== float variables ======== testFloat CosmHoriz PartOverbright PartOverbrightMap LandWaterFadeDist CloudsSpeed fxaaSubpix fxaaEdgeThreshold fxaaEdgeThresholdMin ======== double variables ======== LandSpareFactor