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Forum » SpaceEngine » Mods and Addons » Addon Resources (Resources - such as texture maps - useful for making addons)
Addon Resources
QuarkDate: Monday, 22.09.2014, 16:08 | Message # 16
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You can find the model of the TV series Star Trek Voyager?




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Stargate38Date: Monday, 22.09.2014, 19:39 | Message # 17
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http://www.trekmeshes.ch

Just click "Download Meshes" and then "agree". It's not the only site with free Star Trek models though. I've found others through web searching. biggrin They're in multiple formats, but some have obj as well.
 
QuarkDate: Wednesday, 24.09.2014, 17:48 | Message # 18
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Thanks Stargate38..... biggrin

Added (24.09.2014, 16:48)
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How do I convert models created with 3DMax for Space Engine ....




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DoctorOfSpaceDate: Wednesday, 24.09.2014, 19:46 | Message # 19
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Quote Quark ()
How do I convert models created with 3DMax for Space Engine ....


Read this thread
http://en.spaceengine.org/forum/17-1926-1





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QuarkDate: Wednesday, 24.09.2014, 21:21 | Message # 20
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I try to read it even if you do not know English well ....
very nice ....

Added (24.09.2014, 20:21)
---------------------------------------------
I tried the model of the TV series star trek voyager




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DoctorOfSpaceDate: Wednesday, 24.09.2014, 21:43 | Message # 21
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Link me to the specific model and maybe I can help you out.

I do have a model of Voyager already ported but I haven't been given permission to release it. Also this discussion doesn't belong in this thread, so we can continue it through private messages or through another mod thread.





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jjliangDate: Saturday, 19.09.2015, 15:18 | Message # 22
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Speaking of Bjorn Jonsson, have you checked out his texture of Neptune? I was thinking of having this texture become Neptune's default texture in future versions of Space Engine.

http://www.mmedia.is/~bjj/data/neptune/neptune_m.jpg


Edited by jjliang - Wednesday, 30.09.2015, 01:45
 
alfiemorrellsadlerDate: Sunday, 29.11.2015, 06:53 | Message # 23
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Hello, first off these are great sources!

However I notice that Space Engine now provide some very highly detailed images in the form of tiles, does anyone know how to get them stitched or where to find them already stitched?

If I'm in the wrong place please let me know and it would be greatly appreciated if i could be pointed in the right direction!





Help is requested, wisdom is rewarded.
 
postmuchDate: Thursday, 18.02.2016, 04:33 | Message # 24
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LRO WAC 643nm reflectance @ 100m/pix

https://mega.nz/#!VccTkAzZ!YZNga0BBGLM_5iFyu3m131B-haUi3FyUiJIcrVjRLUs

Code
Boyd/Robinson WAC Normalized Reflectance (643nm)

Credit:

NASA/GSFC/Arizona State University provided data accessed via Lunaserv WMS

References:

Boyd, A.K. et. al., 2013, LROC WAC 100 Meter Scale Photometrically
Normalized Map of the Moon, AGU Fall Meeting Abstracts
Estes, N.M. et. al., 2013, Lunaserv Web Map Service: History,
Implementation Details, Development, and Uses, 44th Lunar and Planetary
Science Conference, pg. 2609.
Robinson, M.S., Lunar Reconnaissance Orbiter Camera Experimental Data
Record, LRO-L-LROC-2-EDR-V1.0, NASA Planetary Data System, 2010
Robinson, M.S. et. al., 2010, Lunar Reconnaissance Orbiter Camera (LROC)
Instrument Overview, Space Science Reviews, Vol 150, pp. 81-124


Download list for Kaguya MI_MAP @ 2048 pix/deg, 9 bands @ 32 bpc.
Bands 3-2-1 are approximately natural color. Total data density is ~5.8 terabytes.
The map is divided into 32 regions, columns A through H and rows 1 through 4, as shown in this global image grid:



Each region is ~188 gigabytes in size

https://mega.nz/#!RBEwnJiT!v_bNx5i3gPkZYpItoL8shwoaz9IMKiTqnWbzs4FsIE8
 
HarbingerDawnDate: Thursday, 18.02.2016, 13:04 | Message # 25
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Quote postmuch ()
Download list for Kaguya MI_MAP @ 2048 pix/deg, 9 bands @ 32 bpc.

Wow, that's an amazing resource! That map is too large to work with, is there a 128 or 256 px/deg version that can be downloaded?





All forum users, please read this!
My SE mods and addons
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postmuchDate: Wednesday, 24.02.2016, 23:49 | Message # 26
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Quote HarbingerDawn ()
Wow, that's an amazing resource! That map is too large to work with, is there a 128 or 256 px/deg version that can be downloaded?


Nope, this is a recent addition (2015/6/5), which may explain why it hasn't been processed by e.g. USGS yet.
At this point I don't feel like this can be done by one person, so I'm putting this list out there so others can help distribute the bandwidth more evenly.

What I plan to do is download one region, discard the last 6 bands, and perform an exposure adjustment to brighten up the map. The final region will be reduced to 8 bpp and downsized to 65k×65k, and saved as a 12 GB raw binary image, since I have PS CS2, which cannot handle tiffs or BMPs above 4GB.

In fact, Photoshop is required since the map's center longitude is 180, so regions will assemble "backwards":



I have created a custom action which fixes this issue. Just make sure to set the image DPI (without resampling) to 144 so the document's dimensions are 640×640 inches, since the action uses absolute coordinates.

Added (24.02.2016, 23:49)
---------------------------------------------
UPDATE:

I found a version @ 128 px/deg.

http://astropedia.astrogeology.usgs.gov/downloa....ppd.cub

There are some gaps in the coverage, so it would need to be filled in by other sources.

 
LookAtDatDakkaDate: Thursday, 25.02.2016, 00:16 | Message # 27
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postmuch, this will look like a procedural planet.




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PlutonianEmpireDate: Thursday, 25.02.2016, 01:45 | Message # 28
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Stargate38, isn't that a pirate site? I remember some users got into trouble for repeatedly posting pirated Star Trek models on the old Celestia forums, but I can't remember if it was that site that was causing issues or a different one.




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Tyrin_SylveonDate: Wednesday, 20.07.2016, 08:55 | Message # 29
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SpaceEngineer Dude you rock
 
Forum » SpaceEngine » Mods and Addons » Addon Resources (Resources - such as texture maps - useful for making addons)
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