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Forum » SpaceEngine » Archive » Interstellar Addon 0.9.7.4 (Only tested with Patch 7) (Interstellar System and updated Endurance)
Interstellar Addon 0.9.7.4 (Only tested with Patch 7)
DoctorOfSpaceDate: Wednesday, 04.11.2015, 19:09 | Message # 1
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This mod will break again with the next patch(currently works on 0.9.7.4 patch 7), at least Gargantua will, since black holes are being updated.

Patch 8 version available here:
http://en.spaceengine.org/forum/17-3260-57881-16-1451527191

You will still need to download old version for ships, this will be updated eventually.




This is still using a broken method for accretion disks, planetary velocities are not correct, and there are a ton of other issues, same issues as before apply
Old thread






Saturn Wormhole(Non functional placeholder)


Gargantua Wormhole(Non functional placeholder)


Miller's, Mann's, and Edmund's planets


Pantagruel neutron star


Endurance (Main engine effects only - thruster effects and docking will be added by Destructor1701)

Lander(Main engine effects only - thruster effects and docking will be added by Destructor1701)

Ranger(Main engine effects only - thruster effects and docking will be added by Destructor1701)

Endurance with no Shuttles attached

Download













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JackDoleDate: Wednesday, 04.11.2015, 21:10 | Message # 2
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Is there a reason that you have also changed the normal black hole?

Original:
float distort = max(RadDist.z / (rad * rad), 0.0);
Your script:
float distort = max(RadDist.z / (rad * 1.6), 0.0);

Original:
OutColor *= clamp((rad * RadDist.y - RadDist.x) / RadDist.x * 100.0, 0.0, 1.0); // antialiased event horizon
Your script:
OutColor *= clamp((rad * RadDist.y - RadDist.x) / RadDist.x * 10.0, 0.0, 1.0); // antialiased event horizon

This makes black holes much smaller.





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Edited by JackDole - Wednesday, 04.11.2015, 21:11
 
DoctorOfSpaceDate: Wednesday, 04.11.2015, 21:18 | Message # 3
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Quote JackDole ()
Is there a reason that you have also changed the normal black hole?


To more accurately match the visuals from the movie. Feel free to change it and post it to work alongside your own addons.





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JackDoleDate: Wednesday, 04.11.2015, 21:30 | Message # 4
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I understand. Perhaps we should then install another if statement for Gigantic black holes. For example, for black holes greater than 4 au. biggrin




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DoctorOfSpaceDate: Thursday, 05.11.2015, 09:26 | Message # 5
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Quote JackDole ()
Perhaps we should then install another if statement for Gigantic black holes


If you can get it to work properly be sure to post it.





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n0b0dyDate: Thursday, 05.11.2015, 13:05 | Message # 6
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Hi, Great addon as usual. Collaboration of DoctorOfSpace, with JackDole, is always welcome :).

One question: Are the specular maps for the old interstellar addon required for this new one?


Edited by n0b0dy - Thursday, 05.11.2015, 13:06
 
DoctorOfSpaceDate: Thursday, 05.11.2015, 13:24 | Message # 7
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Quote n0b0dy ()
Are the specular maps for the old interstellar addon required for this new one?


Good question, I don't know. You can always download that mod and compare the two, but what I included looked best to me.





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quarior14Date: Thursday, 05.11.2015, 18:29 | Message # 8
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The mod for 0.9.7.4 is finally out.
But what is strange and maybe you're right, is that it is the accretion disk that is the day on the planets but in the film, it is that too, I thought it there was a sun of the main sequence around unless I am mistaken. In fact, it is CENCE have a little water on Edmund's Planet after the post I posted on the old thread (), unless you use another source to find the planets and stars placed in the right place (if so which one?).
Otherwise the mod is very well, he put us in the space of the film.





Quarior

Edited by quarior14 - Thursday, 05.11.2015, 18:30
 
JackDoleDate: Thursday, 05.11.2015, 20:12 | Message # 9
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Quote DoctorOfSpace ()
be sure to post it.

Here is it.
Blackhole warp shader for wormholes (Radius <= 1.0 km) ; Gargantua (Radius >= 3 Au) and normal black holes (Radius > 1.0 km < 3 Au)

Rename it to blackhole_warp.glsl

Attachments: 5810002.glsl (1.9 Kb)





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Edited by JackDole - Thursday, 05.11.2015, 20:34
 
DoctorOfSpaceDate: Thursday, 05.11.2015, 22:51 | Message # 10
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Quote JackDole ()
Rename it to blackhole_warp.glsl


Does not appear to be working for Gargantua. May need to be tweaked more.





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JackDoleDate: Friday, 06.11.2015, 01:16 | Message # 11
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Quote DoctorOfSpace ()
Does not appear to be working for Gargantua

Try this script. Instead of the radius, I had used the diameter in the IF statement. sad

Attachments: 7194079.glsl (1.9 Kb)





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Edited by JackDole - Friday, 06.11.2015, 01:17
 
DoctorOfSpaceDate: Friday, 06.11.2015, 12:09 | Message # 12
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Quote JackDole ()
I had used the diameter in the IF statement.


That one did the trick. Milky Way black hole looks normal, white dwarf stars look normal, and Gargantua looks how it should.




I removed the download link and added a new one with that shader. Mod should now be compatible with other mods.





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JackDoleDate: Friday, 06.11.2015, 13:34 | Message # 13
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I have more. I have your white hole Shader also built in.

Now is:
Radius <= 1.0 km ...................... Wormhole
Radius > 1.0 and <= 2.0 km ....... White hole
Radius > 1.5 AU ........................ Gargantuan black holes
Radius > 2.0 km and <= 1.5 Au .. Ordinary black holes.

I brought my test system in orbit around Gargantua.








Attachments: 5816528.jpg (49.2 Kb) · 4042598.jpg (71.7 Kb) · 7756315.jpg (65.7 Kb) · 9758900.jpg (45.3 Kb) · 2502865.glsl (2.4 Kb)





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n0b0dyDate: Saturday, 07.11.2015, 07:35 | Message # 14
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Quote DoctorOfSpace ()
This mod will break again with the next patch(currently works on 0.9.7.4 patch 7), at least Gargantua will, since black holes are being updated.


I understand. But will it be easier to update since black holes will be updated as well? There will not be a need to include deformed stars in the center of the vlack hole in order to create fake accretion disks smile
 
DoctorOfSpaceDate: Saturday, 07.11.2015, 14:29 | Message # 15
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Quote n0b0dy ()
will it be easier to update since black holes will be updated as well?


I don't know.

Quote n0b0dy ()
There will not be a need to include deformed stars in the center of the vlack hole in order to create fake accretion disks


There won't be a need to fake an accretion disk but if the accretion disks do not cast light and/or increase temperature then I will still need to add a star to the center of the system.





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