Is this like the one that was posted on the Russian forums a couple of years ago? (possibly by you)
I installed that recently, and the colour of the surface at Gale is notably different to the new global maps, leading to a big square of difference visible from orbit - does this release have that issue?
Current texture of Mars less contrast than previous, this was done in order to make the image look like a real Mars , but it also has its drawbacks. And decrease the contrast of crater texture makes no sense, because the details are will be lost. Also, the dark areas are too brown, but should be more gray. Thus it is so.
The modified Mars texture little bit helps.
In the future may be made transitional levels , as it was in version for SE_0.971,if that makes sense.
I know this mod from the russian forum, and it is awesome.
I have tons of hi-res maps of places on earth, but my computer is not strong enough to cubemapize it starting from a very big cylindrical projection... It would be good to have an option on cubemap to cubemapize a texture starting from only a rectangle on it (putting transparent outside), with specifying the dimensions of the virtual original cubemap image, and the coordinates of the edges of the rectangle.
No, the issue I mentioned was much more pronounced that it is in those screengrabs - I can barely discern it there, if at all. Perhaps I'm misunderstanding you (or I need to look at it on a better monitor :p)
Edited by Destructor1701 - Wednesday, 11.03.2015, 20:54
How could i add more bump and/or surface maps?... Please: put me in the right direction! Any tutorial you recomend?... Id love to make patches of specific regions in Mars and Earth.
SpaceEngine's cubemap tool can process only the whole map of the planet, not only a part of it. This is the main problem. I haven't time to update the tool, but if you can programming experience, you can do that. Or you can use some GIS software to produce cubemap tiles for SE.