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Forum » SpaceEngine » Mods and Addons » Rodrigo's Terrain Mods
Rodrigo's Terrain Mods
PlutonianEmpireDate: Tuesday, 27.09.2016, 08:39 | Message # 256
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Just tg_common. The rest load fine for me in 0.98. smile




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Tuesday, 27.09.2016, 08:40
 
RodrigoDate: Thursday, 13.10.2016, 15:34 | Message # 257
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Reuploaded it. Can you check if it's working now?
 
PlutonianEmpireDate: Thursday, 13.10.2016, 22:03 | Message # 258
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What's the difference between the default tg_common, and yours, so we know what to look for? smile




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
arbelrocksDate: Saturday, 29.10.2016, 22:31 | Message # 259
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I need some help. I just dropped it into the data/shaders folder, but everything looks exactly the same. Am I supposed to put it in the .pak file? Using 0.9.8 beta.
 
swefanDate: Saturday, 29.10.2016, 23:27 | Message # 260
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Quote arbelrocks ()
I need some help. I just dropped it into the data/shaders folder, but everything looks exactly the same. Am I supposed to put it in the .pak file? Using 0.9.8 beta.


\SpaceEngine\addons\X.pak\shaders\
 
Bells_TheoremDate: Thursday, 17.11.2016, 02:05 | Message # 261
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Is it possible to lighten the flow regions here? Since they are geologically new they should be brighter to reflect the absence of tholins and roughness. Can this be done in the terrain mod or does it need to be added to a pallet?

 
fongjhDate: Tuesday, 06.12.2016, 04:57 | Message # 262
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Rodrigo, have you noticed that your mod makes it possible for rivers to go right through volcanoes? I don't think I've ever seen this with the default river code.



 
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