Thanks for your help !! this is my config: InputFile C:\Test\ThePlane_color.raw OutFolder F:\Test\Out\cubemap TilePrefix 2 # char string, a prefix before the filename of tile (level number) StartU 0 # initial index U StartV 0 # initial index V SwapUV false # swap U and V indices InputWidth 3000 # width of the input image (for Glue - width of the output image) InputHeight 1500 # height of the input image (for Glue - height of the output image) InputChannels 3 # number of channels (Grayscale - 1, RGB - 3, RGBA - 4, etc.) Input16bit false # capacity: 16 or 8 bits per channel InputByteSwap false # for 16-bit: little endian InputUnsigned false # for 16-bit: unsigned or signed values InputLatOffset 0 # shift in longitude, degrees OutFormat png # output format (raw, tga, png, jpg, tif, dds) TileWidth 512 # resolution of tile (width and height) Out16bit false # capacity: 16 or 8 bits per channel (only raw and png) OutByteSwap false # for 16-bit: little endian OutUnsigned false # for 16-bit: unsigned or signed values OutInvertAlpha false # invert alpha channel for RGBA-image OutJPEGquality 80 # JPEG quality AddExtraData false # add the pixels from the neighboring tiles around the perimeter of each tile DoublePrecision true # use double resolution of the input file for calculation Normalize true # for the 1-channel: normalize the output image (elevation map) EnterNormData true # enter information for normalization or calculate it from the input file NormMinValue -10577 # data for the normalization: the minimum value (height) NormMaxValue 8430 # data for the normalization: the maximum value (height) CreateBaseTex false # create a basic texture BaseTexDownSize 6 # how many times to reduce the original texture BaseTexFormat png # basic texture format MaxMem 256 # cache size in megabytes MethodSide Line # mode of caching data for the side cubemap faces (NEG_X, POS_X, NEG_Z, POS_Z): Line, Quad MethodPolar Line # mode of caching data for the polar cubemap faces (NEG_Y, POS_Y): Line, Quad MinVar 0.0 # minimum variation of pixel's colors in the tile Create_NEG_X 1 Create_POS_X 1 Create_NEG_Y 1 Create_POS_Y 1 Create_NEG_Z 1 Create_POS_Z 1 DoConvert 1 # convert the selected faces (i.e. compute the faces of cubemap, stored in the temporary raw files) DoDownSize 0 # compute the LODs of selected faces DoUpdateEdges 0 # for AddExtraData = true: update of the pixels at the edges of the faces of these adjacent faces (the temporary raw files of all the faces must be calculated!) DoTile 1 # cut temporary raw-files selected faces on the tiles format OutFormat DeleteTempRAW 1 # remove temporary raw-files